Item Details

Patent Narcissus Bow [2] ( Up_Narcis_Bow )

ID 700013 Patent Narcissus Bow [2]
Patent Narcissus Bow [2] Цена покупки: zeny Цена продажи: 0 zeny Вес: 100 Слоты: 2
Тип: Оружие. Подтип: Лук Пол: Оба Локации: Правая_рука + Левая_рука
Атака: 210 Магическая атака: Не указано Диапазон: 5 Защита: Не указано
Уровень оружия: 4 Уровень брони: Не указано Мин. Уровень Снаряжения: 150 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Нейтральный Классы: Четвертые классы., Все Third классы.

Arma purificada dos poderes ancestrais e que agora emana energia mais jovem.
--------------------------
A cada 2 refinos:
ATQ +15.
A cada 3 refinos:
Dano físico a distância +4%.
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Refino +7 ou mais:
Recarga de [Temporal de Flechas] -2 segundos.
Refino +9 ou mais:
Dano de [Temporal de Flechas] +15%.
Refino +11 ou mais:
Dano físico a distância +15%.
Dano de [Temporal de Flechas] +10% adicional.
--------------------------
Conjunto
[Botas Primordiais]
DES +10.
Dano físico a distância +5%.
--------------------------
Tipo: Arco
ATQ: 210 ATQM: 0
Peso: 100
Nível da arma: 4
Nível necessário: 150
Classes: Renegados, Arqueiros e evoluções

Busur milik Pahlawan Legendaris yang bangkit dari kekalahan.
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Tiap 2 level tempa, ATK +15.
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Tiap 3 level tempa, Menambah Long range physical damage + 4%.
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Saat level tempa +7 atau lebih, Mengurangi Cooldown Severe Rainstorm 2 detik.
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Saat level tempa +9 atau lebih, Menambah damage Severe Rainstorm +15% .
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Saat level tempa +11 atau lebih, tambahan damage Severe Rainstorm +10%, Bow damage +15%.
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Saat digunakan dengan Great Hero Boots, Dex +10, Long range physical damage +5%.
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Jenis: Bow
Attack: 210
Berat: 100
Weapon Lv: 4
Syarat Lv: 150
Job: Archer 3rd Class, Shadow Chaser

It seems to resonate with the boots of the great hero.

ATK + 15 per 2 refine rates.
Increase ranged physical damage by 4% per 3 refine rates.
When refined to +7 or higher, reduce cooltime of Severe Rainstorm by 2 sec.
When refined to +9 or higher, increase damage of Severe Rainstorm by 15%.
When refined to +11 or higher, increase damage of Severe Rainstorm by 10%, increase bow attack by 15%.
When equipped with Great Hero's Boots, DEX +10, increase ranged physical damage by 5%.
Type: Bow Attack: 210
Weight: 100
Weapon Level: 4
Required Level: 150
Class: Archer Type, Rogue Type

A legendary weapon that belonged to Maestro Narcissus. He was able to hit the enemy with an arrow, looking at his reflection in the water. After the death of Narcissus, the bow went to his beloved Echo.
The weapon's former power is restored making it as dangerous as many centuries ago.
It seems to be mystically connected to Great Hero's Boots.

ATK +15 for every 2 refine levels.
Ranged physical damage +4% for every 3 refine levels.
If refine rate is +7 or higher, Severe Rainstorm cooldown -2 sec.
If refine rate is +9 or higher, Severe Rainstorm damage +15%.
If refine rate is +11 or higher, Severe Rainstorm damage +10%, bow ATK +15%.
If equipped with Great Hero's Boots, DEX +10, ranged physical damage +5%.
Class: Bow ATK: 210
Weight: 100
Weapon level: 4
Required Level: 150
Jobs: Archer and subclasses, Thief and subclasses

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
.@r = getrefine();
bonus bBaseAtk,.@r/2*15;
bonus bLongAtkRate,.@r/3*4;
if (.@r>=7) {
   bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000;
}
if (.@r>=9) {
   bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",15;
}
if (.@r>=11) {
   bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10;
   bonus2 bWeaponDamageRate,W_BOW,15;
}
Справка по Скрипту
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
bBaseAtk Бонус Предмета
bBaseAtk
Сигнатура:
bonus bBaseAtk,n;
Описание:
Basic attack power + n
bLongAtkRate Бонус Предмета
bLongAtkRate
Сигнатура:
bonus bLongAtkRate,n;
Описание:
Increases damage of long ranged attacks by n%
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSkillCooldown Бонус Предмета
bSkillCooldown
Сигнатура:
bonus2 bSkillCooldown,sk,t;
Описание:
Increases cooldown of skill sk by t milliseconds
bSkillAtk Бонус Предмета
bSkillAtk
Сигнатура:
bonus2 bSkillAtk,sk,n;
Описание:
Increases damage of skill sk by n%
bWeaponDamageRate Бонус Предмета
bWeaponDamageRate
Сигнатура:
bonus2 bWeaponDamageRate,w,n;
Описание:
Adds n% damage to normal attacks when weapon of type w is equipped
Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано

Не указано

Не указано

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