Item Details

Patent Master Soul Rifle [2] ( Up_Master_Soul_Rifle )

ID 810001 Patent Master Soul Rifle [2]
Patent Master Soul Rifle [2] Цена покупки: 20 zeny Цена продажи: 10 zeny Вес: 100 Слоты: 2
Тип: Оружие. Подтип: Винтовка Пол: Оба Локации: Правая_рука + Левая_рука
Атака: 200 Магическая атака: Не указано Диапазон: 9 Защита: Не указано
Уровень оружия: 4 Уровень брони: Не указано Мин. Уровень Снаряжения: 150 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Нейтральный Классы: Не указано

Arma purificada dos poderes ancestrais e que agora emana energia mais jovem.
--------------------------
A cada 2 refinos:
ATQM +15.
A cada 3 refinos:
Dano de [Vulcão Napalm] e [Espíritos Anciões] +15%.
--------------------------
Refino +7 ou mais:
Dano de [Impacto Espiritual] +20%.
Dano mágico de propriedade Fantasma +15%.
Refino +9 ou mais:
Ao realizar ataques físicos à distância, 15% de chance de autoconjurar [Espíritos Anciões] nv.10.
Refino +11 ou mais:
Ao realizar ataques físicos à distância, 7% de chance de autoconjurar [Vulcão Napalm] e [Impacto Espiritual] nv.3.
--------------------------
Conjunto
[Botas Primordiais]
INT +10.
Dano mágico de propriedade Fantasma +5% adicional.
--------------------------
Tipo: Rifle
ATQ: 200 ATQM: 250
Peso: 100
Nível da arma: 4
Nível necessário: 150
Classes: Insurgentes e evoluções

MATK +250
------------------------
MATK +15 per 2 tingkat tempa
------------------------
After Attack-delay -3% per 3 tingkat tempa
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Jika tingkat tempa +7 atau lebih,
Damage dari skill "Soul Strike" +20%

Damage magic element Ghost +15%
------------------------
Jika tingkat tempa +9 atau lebih,
Ketika melakukan serangan fisik jarak-jauh,
terdapat 15% peluang auto-cast skill "Soul Strike Lv 10"
------------------------
Jika tingkat tempa +11 atau lebih,
Ketika melakukan serangan fisik jarak-jauh,
terdapat 7% peluang auto-cast skill "Napalm Vulcan & Soul Expansion Lv 3"
------------------------
Set Bonus
Patent Master Soul Rifle [2]
Great Hero Boots

INT +10
Damage magic element Ghost +5%
------------------------
Jenis: Rifle
ATK: 200
Berat: 100
Senjata Lv.: 4
Lv min.: 150
Job: Rebellion

He can handle all firearms skillfully] [Rifle with the power of the soul used by those who reached the level of the master.
With strong power, he started to show his natural power.
It seems to resonate with the boots of the great hero.

MATK + 250.
MATK + 15 per 2 refine rates
Increase damage of Napalm Vulcan and Soul Strike by 15% per 3 refine rates.
When refined to +7 or higher, increase damage of Soul Expansion by 20%, Ghost type magic damage by 15%.
When refined to +9 or higher, When ranged physical attack, adds 15% chance to autocast Soul Strike slv 10.
When refined to +11 or higher, When ranged physical attack, adds 7% chance to autocast Napalm Vulcan, Soul expansion slv 3.
When equipped with Great Hero's Boots, INT + 10, increase shadow property magic damage 5%.
Type: Rifle Attack: 200
Weight: 100
Weapon Level: 4
Required Level: 150
Class: Rebellion

A silent sniper rifle of Rebel Nomkon. Its gilded plates are cut with notches - one for each enemy killed.
The weapon's former power is restored making it as dangerous as many centuries ago.
It seems to be mystically connected to Great Hero's Boots.

MATK +250.
MATK +15 for every 2 refine levels.
Soul Strike and Napalm Vulcan damage +15% for every 3 refine levels.
If refine rate is +7 or higher, Soul Expansion damage +20%, damage by Ghost magic property +15%.
If refine rate is +9 or higher, during normal ranged physical attacks grant a certain chance (15%) to trigger Soul Strike.
If refine rate is +11 or higher, during normal ranged physical attacks grant a certain chance (7%) to trigger Napalm Vulcan and Soul Expansion (LV 3).
If equipped with Great Hero's Boots, INT +10, damage by Ghost magic property +5%.
Class: Rifle
Attack: 200
Weight: 100
Weapon level: 4
Required Level: 150
Jobs: Rebellion

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
.@r = getrefine();
bonus bMatk,250+15*(.@r/2);
bonus2 bSkillAtk,"MG_SOULSTRIKE",15*(.@r/3);
bonus2 bSkillAtk,"HW_NAPALMVULCAN",15*(.@r/3);
if (.@r>=7) {
   bonus2 bSkillAtk,"WL_SOULEXPANSION",20;
   bonus2 bMagicAtkEle,Ele_Ghost,15;
}
if (.@r>=9) {
   bonus5 bAutoSpell,"MG_SOULSTRIKE",10,150,BF_LONG,1;
}
if (.@r>=11) {
   bonus5 bAutoSpell,"HW_NAPALMVULCAN",3,70,BF_LONG,1;
   bonus5 bAutoSpell,"WL_SOULEXPANSION",3,70,BF_LONG,1;
}
Справка по Скрипту
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
bMatk Бонус Предмета
bMatk
Сигнатура:
bonus bMatk,n;
Описание:
Magical attack power + n
bSkillAtk Бонус Предмета
bSkillAtk
Сигнатура:
bonus2 bSkillAtk,sk,n;
Описание:
Increases damage of skill sk by n%
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bMagicAtkEle Бонус Предмета
bMagicAtkEle
Сигнатура:
bonus2 bMagicAtkEle,e,x;
Описание:
Increases damage of e element magic by x%
bonus5 Команда
bonus5
Сигнатура:
bonus5 <bonus type>,<val1>,<val2>,<val3>,<val4>,<val5>;
Описание:
These commands are meant to be used in item scripts. They will probably work outside item scripts, but the bonus will not persist for long. They, as expected, refer only to an invoking character. kind in ''.
bAutoSpell Бонус Предмета
bAutoSpell
Сигнатура:
bonus5 bAutoSpell,sk,y,n,bf,i;
Описание:
Adds a n/10% chance to cast skill sk of level y when attacking with trigger criteria bf
Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано

Не указано

Не указано

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