Item Details

Prisoner's Diary [2] ( Prisoner_Dairy )

# 28619 Prisoner's Diary [2]
Prisoner's Diary [2] Buy: 50000 zeny Sell: 25000 zeny Weight: 80 Slots: 2
Type: Weapon item. Subtype: N/A Gender: Both Locations: Weapon
Attack: 210 M. Attack: N/A Range: 1 Defense: N/A
Weapon Level: 4 Armor Level: N/A Equip Level Min: 175 Equip Level Max: N/A
Refineable: 1 Gradable: N/A Element: Neutral Classes: N/A

Livro contendo as anotações diárias de um presidiário.
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Indestrutível em batalha.
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HP e SP máx. +5%.
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A cada 2 refinos:
ATQ +20.
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Refino +7 ou mais:
Dano físico e mágico contra as raças Morto-Vivo e Demônio +10%.
Refino +9 ou mais:
Dano físico e mágico contra as raças Morto-Vivo e Demônio +15% adicional.
Refino +11 ou mais:
Dano físico e mágico contra oponentes de propriedade Maldito e Sombrio +15%.
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Tipo: Livro
ATQ: 210 ATQM: 0
Peso: 80
Nível da arma: 4
Nível necessário: 175
Classes: Sábios, Sacerdotes, Mestres Taekwons e evoluções

There are traces of secretly written diaries of prisoners who were imprisoned unfairly.
MHP + 5%, MSP + 5%.
ATK + 20 per 2 refine rates.
If refined to +7 or higher, increase physical/magical damage to undead, demon monsters by 10%.
If refined to +9 or higher, additionally increase physical/magical damage to undead, demon monsters by 15%.
If refined to +11 or higher, additionally increase physical/magical damage to undead, demon monsters by 15%.
_
Type: Book Attack: 210
Weight: 80
Weapon Level: 4
Required Level: 175
Location: Sage Type, Priest Type, Monk Type

Prison Breaker (0.50%)
Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
.@r = getrefine();
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
bonus bBaseAtk,20*(.@r/2);
if (.@r>=9)
   .@val = 25;
else if (.@r>=7)
   .@val = 10;
if (.@r>=11) {
   bonus2 bAddEle,Ele_Dark,15;
   bonus2 bMagicAddEle,Ele_Dark,15;
   bonus2 bAddEle,Ele_Undead,15;
   bonus2 bMagicAddEle,Ele_Undead,15;
}
bonus2 bAddRace,RC_Demon,.@val;
bonus2 bAddRace,RC_Undead,.@val;
bonus2 bMagicAddRace,RC_Demon,.@val;
bonus2 bMagicAddRace,RC_Undead,.@val;
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