Item Details

Thanos Boots (Warrior) [1] ( Thanos_Boots1 )

# 470325 Thanos Boots (Warrior) [1]
Thanos Boots (Warrior) [1] Buy: zeny Sell: 0 zeny Weight: 120 Slots: 1
Type: Equipment. Subtype: N/A Gender: Both Locations: Shoes
Attack: N/A M. Attack: N/A Range: N/A Defense: 60
Weapon Level: N/A Armor Level: 2 Equip Level Min: 190 Equip Level Max: N/A
Refineable: 1 Gradable: 1 Element: Neutral Classes: N/A

A pair of boots designed to resonate with Thanatos equipment.
You can feel the spirit of a warrior from it.
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Account Bound
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MHP + 1500, MSP + 100.
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For every 2 refine level, MHP + 2%, MSP + 1%.
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When refined to +7 or higher, ATK + 50.
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When refined to +9 or higher, increase melee physical damage by 10%.
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When refined to +11 or higher, reduce After Cast Delay by 5% and reduce Fixed Casting Time by 0.5s.
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Set Bonus:
Thanatos Warrior Boots [1]
Thanatos Great Sword-AD [2]

Critical Damage + 20%.

When Weapon Grade is C or higher, increase Servant Weapon damage by 20%.
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Set Bonus:
Thanatos Warrior Boots [1]
Thanatos Axe-AD [2]

Reduce Axe Stomp cooldown by 0.4s.

When Weapon Grade is C or higher, increase Axe Stomp damage by 10%.
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Set Bonus:
Thanatos Warrior Boots [1]
Thanatos Spear-AD [2]

Reduce Overslash cooldown by 0.4s.

When Weapon Grade is C or higher, increase Overslash damage by 10%.
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[Grade Bonus]
[Grade D] MHP + 2500, MSP + 300.
[Grade C] After Cast Delay - 5%, Melee Physical Damage + 5%.
[Grade B] P.ATK + 5.
[Grade A] P.ATK + 3, Fixed Casting Time - 0.5s.
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Type : Shoes
Def : 60
Weight : 120
Armor Level : 2
Required Level : 190
Class : All jobs

All

N/A

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Can be dropped: Can be traded: Can be traded with partner: Can be sold to NPC:
Can be placed in the cart: Can be placed in the storage: Can be placed in guild storage: Can be put in a mail:
Can be put in an auction: Delay:
.@r = getrefine();
.@g = getenchantgrade();
bonus bMaxHP,1500;
bonus bMaxSP,100;
bonus bMaxHPrate,2*(.@r/2);
bonus bMaxSPrate,.@r/2;
if (.@r>=7) {
   bonus bBaseAtk,50;
   if (.@r>=9) {
       bonus bShortAtkRate,10;
       if (.@r>=11) {
            bonus bDelayrate,-5;
            bonus bFixedCast,-500;
       }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bMaxHP,2500;
   bonus bMaxSP,300;
   if (.@g>=ENCHANTGRADE_C) {
       bonus bDelayrate,-5;
       bonus bShortAtkRate,5;
       if (.@g>=ENCHANTGRADE_B) {
            bonus bPAtk,5;
            if (.@g>=ENCHANTGRADE_A) {
                bonus bPAtk,3;
                bonus bFixedCast,-500;
            }
       }
   }
}
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