Item Details

Poenitentia Ascia [2] ( Poenitentia_Ascia )

# 620006 Poenitentia Ascia [2]
Poenitentia Ascia [2] Buy: zeny Sell: 0 zeny Weight: 320 Slots: 2
Type: Weapon item. Subtype: N/A Gender: Both Locations: Right_Hand + Left_Hand
Attack: 325 M. Attack: N/A Range: 1 Defense: N/A
Weapon Level: 5 Armor Level: N/A Equip Level Min: 230 Equip Level Max: N/A
Refineable: 1 Gradable: 1 Element: Neutral Classes: Fourth classes.

A two-handed axe filled with the pain of grief.
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Indestructible in battle.
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ATK + 10%.
Increase Axe Stomp damage by 10%.
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For every 2 refine level, increase Axe Tornado damage by 3%.
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When refined to +7 or higher, ASPD + 10%.
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When refined to +9 or higher, increase Axe Tornado damage by additional 25%.
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When refined to +11 or higher, increase physical damage against all size enemies by 15%.
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[Grade Bonus]
[Grade D] Increase Axe Stomp damage by additional 5%.
[Grade C] Increase Axe Stomp damage by additional 8%. P.ATK + 1.
[Grade B] Increase Axe Stomp damage by additional 12%. POW + 2.
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Type : Two-handed Axe
Attack : 325
Weight : 320
Weapon Level : 5
Required Level : 230
Class : Meister

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Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bAtkRate,10;
bonus2 bSkillAtk,"MT_AXE_STOMP",10;
bonus2 bSkillAtk,"NC_AXETORNADO",3*(.@r/2);
if (.@r>=7) {
   bonus bAspdRate,10;
   if (.@r>=9) {
      bonus2 bSkillAtk,"NC_AXETORNADO",25;
      if (.@r>=11) {
         bonus2 bAddSize,Size_All,15;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus2 bSkillAtk,"MT_AXE_STOMP",5;
   if (.@g >= ENCHANTGRADE_C) {
      bonus bPAtk,1;
      bonus2 bSkillAtk,"MT_AXE_STOMP",8;
      if (.@g >= ENCHANTGRADE_B) {
         bonus bPow,2;
         bonus2 bSkillAtk,"MT_AXE_STOMP",12;
      }
   }
}
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