Item Details

Scarlet Dragon Leather Bow [2] ( Scalet_Dragon_L_Bow )

# 700003 Scarlet Dragon Leather Bow [2]
Scarlet Dragon Leather Bow [2] Buy: zeny Sell: 0 zeny Weight: 80 Slots: 2
Type: Weapon item. Subtype: N/A Gender: Both Locations: Right_Hand + Left_Hand
Attack: 170 M. Attack: N/A Range: 5 Defense: N/A
Weapon Level: 4 Armor Level: N/A Equip Level Min: 100 Equip Level Max: N/A
Refineable: 1 Gradable: N/A Element: Neutral Classes: Fourth classes., All Third

Arco de cor tão intensa que é confundido com as escamas de dragões ancestrais.
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A cada 2 refinos:
ATQ +10.
A cada 3 refinos:
Pós-conjuração -4%.
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Refino +9 ou mais:
Dano de [Disparo Certeiro] +35%.
Refino +11 ou mais:
Recarga de [Disparo Certeiro] -1 segundo.
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Conjunto
[Botas Ancestrais]
Ao realizar ataques físicos:
3% de chance de ativar um [efeito] por 7 segundos.
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Efeito:
DES +20.
Dano físico a distância +20%.
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Tipo: Arco
ATQ: 170 ATQM: 0
Peso: 80
Nível da arma: 4
Nível necessário: 100
Classes: Sentinelas e evoluções

A bow made by adding red dragon skin to a bow made of a highly elastic material..
It seems to resonate with Ancient Hero Boots.
Every 2 Refine levels ATK + 10.
Every 3 Refine levels delay after skill decreased by 4%.
When Refine level is 9, damage of Aimed Bolt increased by 35%.
When Refine level is 11, Aimed Bolt skill cooltime decreased by 1s.
When equipped together with Ancient Hero Boots and attacking with physical attacks, with a fixed rate for 7s DEX + 20, bow attack power increased by + 20%.
Type: Bow Attack: 170
Weight: 80
Weapon Lv: 4
Required Lv: 100
Required Job: Ranger Jobs

N/A

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
.@r = getrefine();
bonus bBaseAtk,.@r/2*10;
bonus bDelayrate,-(.@r/3*4);
if (.@r>=9) {
   bonus2 bSkillAtk,"RA_AIMEDBOLT",35;
}
if (.@r>=11) {
   bonus2 bSkillCooldown,"RA_AIMEDBOLT",-1000;
}
N/A
N/A