Combo de Itens Detalhes

Combo de Itens #2680

Tamanho do Combo: 2
Itens do Combo
Aura Fantasma
Subject_Aura
Manto dos Esquecidos
Manteau_Of_Fallen
Efeito do Combo
bonus bBaseAtk,5*(readparam(bStr)/30);
bonus bAspdRate,3*(readparam(bAgi)/30);
bonus bDelayrate,-4*(readparam(bVit)/30);
bonus bVariableCastrate,-8*(readparam(bInt)/30);
bonus bMatk,5*(readparam(bInt)/30);
bonus bLongAtkRate,(readparam(bDex)/30);
bonus bCritAtkRate,3*(readparam(bLuk)/30);
Referências do Script
bBaseAtk Bônus de Item
bBaseAtk
Assinatura:
bonus bBaseAtk,n;
Descrição:
Basic attack power + n
readparam Comando
readparam
Assinatura:
readparam(<parameter number>{,"<character name>"})
readparam(<parameter number>{,<char_id>})
Descrição:
This function will return the specified stat of the invoking character, or, if a character name or character id is specified, of that player. The stat can either be a number or parameter name, defined in ''. Some example parameters: StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight, JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp, BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp All of these also behave as variables, but don't expect to be able to just 'set' them - some will not work for various internal reasons. Example 1: Using this particular information as a function call is not required. Typing this will return the same result: Example 2: You can also use this command to get stat values.
Exemplo:
// Returns how many status points you haven't spent yet.
mes "Unused status points: " + readparam(9);
mes "Unused status points: " + StatusPoint;
if (readparam(bVit) > 77)
mes "Only people with over 77 Vit are reading this!";
bStr Bônus de Item
bStr
Assinatura:
bonus bStr,n;
Descrição:
STR + n
bAspdRate Bônus de Item
bAspdRate
Assinatura:
bonus bAspdRate,n;
Descrição:
Attack speed + n%
bAgi Bônus de Item
bAgi
Assinatura:
bonus bAgi,n;
Descrição:
AGI + n
bDelayrate Bônus de Item
bDelayrate
Assinatura:
bonus bDelayrate,n;
Descrição:
Increases skill delay by n%
bVit Bônus de Item
bVit
Assinatura:
bonus bVit,n;
Descrição:
VIT + n
bVariableCastrate Bônus de Item
bVariableCastrate
Assinatura:
bonus2 bVariableCastrate,sk,n;
Descrição:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bInt Bônus de Item
bInt
Assinatura:
bonus bInt,n;
Descrição:
INT + n
bMatk Bônus de Item
bMatk
Assinatura:
bonus bMatk,n;
Descrição:
Magical attack power + n
bLongAtkRate Bônus de Item
bLongAtkRate
Assinatura:
bonus bLongAtkRate,n;
Descrição:
Increases damage of long ranged attacks by n%
bDex Bônus de Item
bDex
Assinatura:
bonus bDex,n;
Descrição:
DEX + n
bCritAtkRate Bônus de Item
bCritAtkRate
Assinatura:
bonus bCritAtkRate,n;
Descrição:
Increases critical damage by +n%
bLuk Bônus de Item
bLuk
Assinatura:
bonus bLuk,n;
Descrição:
LUK + n