Combo de Itens #6371
Tamanho do Combo: 2
Itens do Combo
Bakonawa_Tattoo
Tatoo_Brush_BR
Efeito do Combo
.@a = (readparam(bStr)+readparam(bLuk))/20; skill "TF_DOUBLE",3; bonus bHit,5*.@a; bonus bShortAtkRate,.@a;
Referências do Script
readparam
Comando
readparam
Assinatura:
readparam(<parameter number>{,"<character name>"})
readparam(<parameter number>{,<char_id>})
Descrição:
This function will return the specified stat of the invoking character, or, if a
character name or character id is specified, of that player. The stat can either
be a number or parameter name, defined in ''.
Some example parameters:
StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight,
JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp,
BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp
All of these also behave as variables, but don't expect to be able to just 'set'
them - some will not work for various internal reasons.
Example 1:
Using this particular information as a function call is not required. Typing this
will return the same result:
Example 2:
You can also use this command to get stat values.
Exemplo:
// Returns how many status points you haven't spent yet.
mes "Unused status points: " + readparam(9);
mes "Unused status points: " + StatusPoint;
if (readparam(bVit) > 77)
mes "Only people with over 77 Vit are reading this!";
bStr
Bônus de Item
bStr
Assinatura:
bonus bStr,n;
Descrição:
STR + n
bLuk
Bônus de Item
bLuk
Assinatura:
bonus bLuk,n;
Descrição:
LUK + n
bHit
Bônus de Item
bHit
Assinatura:
bonus bHit,n;
Descrição:
Hit + n
bShortAtkRate
Bônus de Item
bShortAtkRate
Assinatura:
bonus bShortAtkRate,n;
Descrição:
Increases damage of short ranged attacks by n%