Combo de Itens #6878
Tamanho do Combo: 2
Itens do Combo
Buwaya_Tattoo
Wei_Brush_Tattoo
Efeito do Combo
bonus bFixedCast,-200; bonus bMatkRate,(readparam(bInt)+readparam(bDex))/40;
Referências do Script
bFixedCast
Bônus de Item
bFixedCast
Assinatura:
bonus bFixedCast,t;
Descrição:
Increases fixed cast time of all skills by t milliseconds (has effect in RENEWAL_CAST only)
bMatkRate
Bônus de Item
bMatkRate
Assinatura:
bonus bMatkRate,n;
Descrição:
Magical attack power + n%
readparam
Comando
readparam
Assinatura:
readparam(<parameter number>{,"<character name>"})
readparam(<parameter number>{,<char_id>})
Descrição:
This function will return the specified stat of the invoking character, or, if a
character name or character id is specified, of that player. The stat can either
be a number or parameter name, defined in ''.
Some example parameters:
StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight,
JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp,
BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp
All of these also behave as variables, but don't expect to be able to just 'set'
them - some will not work for various internal reasons.
Example 1:
Using this particular information as a function call is not required. Typing this
will return the same result:
Example 2:
You can also use this command to get stat values.
Exemplo:
// Returns how many status points you haven't spent yet.
mes "Unused status points: " + readparam(9);
mes "Unused status points: " + StatusPoint;
if (readparam(bVit) > 77)
mes "Only people with over 77 Vit are reading this!";
bInt
Bônus de Item
bInt
Assinatura:
bonus bInt,n;
Descrição:
INT + n
bDex
Bônus de Item
bDex
Assinatura:
bonus bDex,n;
Descrição:
DEX + n