Combo de Itens #8210
Tamanho do Combo: 2
Itens do Combo
Int_Glove_
Spendid_Cape_BR
Efeito do Combo
bonus bMatk,30; bonus bMatkRate,5; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",2*(readparam(bInt)/10);
Referências do Script
bMatk
Bônus de Item
bMatk
Assinatura:
bonus bMatk,n;
Descrição:
Magical attack power + n
bMatkRate
Bônus de Item
bMatkRate
Assinatura:
bonus bMatkRate,n;
Descrição:
Magical attack power + n%
bSkillAtk
Bônus de Item
bSkillAtk
Assinatura:
bonus2 bSkillAtk,sk,n;
Descrição:
Increases damage of skill sk by n%
readparam
Comando
readparam
Assinatura:
readparam(<parameter number>{,"<character name>"})
readparam(<parameter number>{,<char_id>})
Descrição:
This function will return the specified stat of the invoking character, or, if a
character name or character id is specified, of that player. The stat can either
be a number or parameter name, defined in ''.
Some example parameters:
StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight,
JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp,
BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp
All of these also behave as variables, but don't expect to be able to just 'set'
them - some will not work for various internal reasons.
Example 1:
Using this particular information as a function call is not required. Typing this
will return the same result:
Example 2:
You can also use this command to get stat values.
Exemplo:
// Returns how many status points you haven't spent yet.
mes "Unused status points: " + readparam(9);
mes "Unused status points: " + StatusPoint;
if (readparam(bVit) > 77)
mes "Only people with over 77 Vit are reading this!";
bInt
Bônus de Item
bInt
Assinatura:
bonus bInt,n;
Descrição:
INT + n