Combo de Itens #8211
Tamanho do Combo: 2
Itens do Combo
Agi_Glove_
Spendid_Cape_BR
Efeito do Combo
bonus bAspd,1; bonus bAspdRate,10; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",2*(readparam(bAgi)/10);
Referências do Script
bAspd
Bônus de Item
bAspd
Assinatura:
bonus bAspd,n;
Descrição:
Attack speed + n
bAspdRate
Bônus de Item
bAspdRate
Assinatura:
bonus bAspdRate,n;
Descrição:
Attack speed + n%
bSkillAtk
Bônus de Item
bSkillAtk
Assinatura:
bonus2 bSkillAtk,sk,n;
Descrição:
Increases damage of skill sk by n%
readparam
Comando
readparam
Assinatura:
readparam(<parameter number>{,"<character name>"})
readparam(<parameter number>{,<char_id>})
Descrição:
This function will return the specified stat of the invoking character, or, if a
character name or character id is specified, of that player. The stat can either
be a number or parameter name, defined in ''.
Some example parameters:
StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight,
JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp,
BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp
All of these also behave as variables, but don't expect to be able to just 'set'
them - some will not work for various internal reasons.
Example 1:
Using this particular information as a function call is not required. Typing this
will return the same result:
Example 2:
You can also use this command to get stat values.
Exemplo:
// Returns how many status points you haven't spent yet.
mes "Unused status points: " + readparam(9);
mes "Unused status points: " + StatusPoint;
if (readparam(bVit) > 77)
mes "Only people with over 77 Vit are reading this!";
bAgi
Bônus de Item
bAgi
Assinatura:
bonus bAgi,n;
Descrição:
AGI + n