Combos de Itens Listar Todos

Combos de Itens

ID Tamanho do Combo Itens do Combo Efeito do Combo Ações
27 2 if (getequiprefinerycnt(EQI_HAND_R) >= 7) { autobonus "{ bonus bIgnoreDefClass,Class_Normal; }",70,3000,BF_WEAPON; } Detalhes
28 2 if (getequiprefinerycnt(EQI_HAND_R) >= 7) { autobonus "{ bonus bIgnoreDefClass,Class_Normal; }",70,3000,BF_WEAPON; } Detalhes
29 2 bonus bBaseAtk,40; .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 &... Detalhes
30 2 bonus bAspdRate,10; bonus2 bAddClass,Class_All,20; autobonus3 "{ bonus bFlee2,100; }",1,3000,"ASC_BREAKER"; Detalhes
31 2 autobonus "{ bonus bDex,20; bonus bLongAtkRate,10; }",30,7000,BF_WEAPON; Detalhes
32 2 autobonus "{ bonus bDex,20; bonus bLongAtkRate,10; }",30,7000,BF_WEAPON; Detalhes
33 2 autobonus "{ bonus bDex,20; bonus bLongAtkRate,10; }",30,7000,BF_WEAPON; Detalhes
34 2 autobonus "{ bonus bDex,20; bonus bLongAtkRate,10; }",30,7000,BF_WEAPON; Detalhes
35 2 bonus2 bSkillAtk,"WS_CARTTERMINATION",15+(getequiprefinerycnt(EQI_HAND_R))*5; Detalhes
36 2 bonus3 bAutoSpellWhenHit,"HP_ASSUMPTIO",2,5; Detalhes
37 2 bonus3 bAutoSpellWhenHit,"HP_ASSUMPTIO",2,5; Detalhes
38 2 bonus2 bAddClass,Class_All,4; bonus bDef,2; if (Class == 4008 || Class == 4054 || Class == 4060 || Class == 4252) { b... Detalhes
39 2 bonus2 bAddClass,Class_All,4; bonus bDef,2; if (Class == 4008 || Class == 4054 || Class == 4060 || Class == 4252) { b... Detalhes
40 2 bonus2 bAddClass,Class_All,4; bonus bDef,2; if (Class == 4008 || Class == 4054 || Class == 4060 || Class == 4252) { b... Detalhes
41 2 bonus2 bAddClass,Class_All,4; bonus bDef,2; if (Class == 4008 || Class == 4054 || Class == 4060 || Class == 4252) { b... Detalhes
42 2 bonus2 bSkillAtk,"LG_RAYOFGENESIS",10; bonus2 bSkillAtk,"CR_GRANDCROSS",10; Detalhes
46 2 .@r = getequiprefinerycnt(EQI_HAND_R)/2*7; bonus2 bSkillAtk,"LG_CANNONSPEAR",.@r; bonus2 bSkillAtk,"LG_BANISHINGPOINT... Detalhes
47 2 bonus bMatkRate,6; bonus bDex,2; bonus bVariableCastrate,-getequiprefinerycnt(EQI_HAND_R); Detalhes
48 2 bonus bMatkRate,6; bonus bDex,2; bonus bVariableCastrate,-getequiprefinerycnt(EQI_HAND_R); Detalhes
49 2 bonus bMatkRate,6; bonus bDex,2; bonus bVariableCastrate,-getequiprefinerycnt(EQI_HAND_R); Detalhes