Item Details

¹ß۸® ³ªÀÌÇÁ [4] ( Valkyrie_Knife )

# 28717 ¹ß۸® ³ªÀÌÇÁ [4]
¹ß۸® ³ªÀÌÇÁ [4] Compra: 50 zeny Venda: 25 zeny Peso: 10 Slots: 4
Tipo: Arma Subtipo: N/A Gênero: Ambos Locais: Arma
Ataque: 50 Ataque Mágico: 50 Alcance: 1 Defesa: N/A
Nível da Arma: 4 Nvl. Armad.: N/A Nvl. Min.: 70 Nvl. Máx.: N/A
Refinável: 1 Graduável: N/A Elemento: Neutro Classes: N/A

The royal knife of a powerful warrior maiden. Though its power is mighty, it is easy to handle, even by those less experienced.
Class: Dagger
Attack: 50
Magic Attack: 50
Property: Neutral
Weight: 10
Weapon Level: 4
Requires Level: 70
Usable By: Novice Jobs, Swordman, Merchant Jobs, Thief Jobs, Archer Jobs, Knight Jobs, Wizard Jobs, Crusader, Sage Jobs, Royal Guard, Soul Linker, Ninja Jobs
Novice Bonus
ATK + 100
MATK + 150
Max HP + 300
Max SP + 300
Reduces the SP cost of skills by 5%.
This item is indestructible in battle.

For every upgrade level of Valkyrie Knife [4],
Int + 2
Dex + 2
Dex - 1 for every 10 base Dex.
Additional Max HP + 200.
Additional Max SP + 20.
Additional MATK + 15.
Crit + 7
Aspd + 10%
Increases critical damage on targets by 1%.
If upgrade level is +7 or higher,
Reduces damage taken from Demi-Human race enemies by 10%.

Mage Bonus
For every upgrade level of Valkyrie Knife [4],
Max HP + 200
Max SP + 20
If upgrade level is +7 or higher,
Reduces damage taken from Demi-Human race enemies by 10%.

Hunter Bonus
Max HP + 200
Reduces the SP cost of skills by 5%.

For every upgrade level of Valkyrie Knife [4],
Int + 2
Dex + 2

Dancer and Bard Bonus
ATK + 100
This item is indestructible in battle.

For every upgrade level of Valkyrie Knife [4],
Aspd + 10%
Dex - 1 for every 10 base Dex.

Thief Bonus
Max SP + 100
MATK + 150

For every upgrade level of Valkyrie Knife [4],
Increases critical damage on targets by 1%.

N/A

Permitido na loja de compra de jogador: Invoca monstro: É vinculado ao equipar: Restrição de empilhamento no inventário:
Restrição de empilhamento no carrinho: Restrição de empilhamento no armazém: Restrição de empilhamento no armazém da guilda: Pode ser solto:
Pode ser trocado: Pode ser trocado com membro de grupo: Pode ser vendido para NPC: Pode ser colocado no carrinho:
Pode ser colocado no armazém: Pode ser colocado no armazém da guilda: Pode ser colocado no correio: Pode ser leiloado:
Atraso:
.@r = getrefine();
.@b = readparam(bDex)/10;
if (BaseClass == Job_Novice) {
   bonus bMaxHP,300+(200*.@r);
   bonus bMaxSP,300+(20*.@r);
   bonus bBaseAtk,100;
   bonus bMatk,150+(15*.@r);
   bonus bUseSPrate,-5;
   bonus bUnbreakableWeapon;
   bonus bInt,2*.@r;
   bonus bDex,(2*.@r)-(.@r*.@b);
   bonus bCritical,7*.@r;
   bonus bAspdRate,10*.@r;
   bonus bCritAtkRate,.@r;
}
if (BaseClass == Job_Thief) {
   bonus bMaxSP,100;
   bonus bMatk,150;
   bonus bCritAtkRate,.@r;
}
if (BaseClass == Job_Mage) {
   bonus bMaxHP,200*.@r;
   bonus bMaxSP,20*.@r;
}
if (BaseJob == Job_Hunter) {
   bonus bMaxHP,200;
   bonus bUseSPrate,-5;
   bonus bInt,2*.@r;
   bonus bDex,2*.@r;
}
if (BaseJob == Job_Bard || BaseJob == Job_Dancer) {
   bonus bBaseAtk,100;
   bonus bAspdRate,10*.@r;
   bonus bUnbreakableWeapon;
   bonus bDex,-1*(.@r*.@b);
}
if (.@r>=7 && (BaseClass == Job_Novice || BaseJob == Job_Mage)) {
   bonus2 bSubRace,RC_DemiHuman,10;
}
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