For every 2 refine level, ATK, MATK + 10. ------------------------ For every 3 refine level, SPL, POW, CON + 1. ------------------------ When refined to +7 or higher, ATK, MATK + 7%. ------------------------ When refined to +9 or higher, reduce Fixed Casting Time by 0.3 seconds. ------------------------ When refined to +11 or higher, Increase melee and long ranged physical damage by 10%. Increase all property magic damage by 10%. ------------------------ When refined to +13 or higher, increase physical and magic damage against all size enemies by 10%. ------------------------ Set Bonus: Midgard Knight Shoes [1] Cursed Knight's Shield [1] OR Midgard Knight Shoes [1] Bloody Knight's Shield [1] Increase physical and magic damage against Boss monsters by 15%. When shoes refined to +13 or higher, there's a 5% chance to increase STR, INT, DEX + 150 for 10 seconds. ------------------------ Set Bonus: Midgard Knight Shoes [1] Purified Knight's Shield [1] Increase physical and magic damage against Boss monsters by 30%. When shoes refined to +13 or higher, there's a 5% chance to increase STR, INT, DEX + 200 for 10 seconds. ------------------------ [Grade Bonus] [Grade D] RES + 50, MRES + 50. [Grade C] Increase physical and magic damage against all property monsters by 8%. [Grade B] P.ATK, S.MATK + 7. [Grade A] When refined to +13 or higher, reduce Fixed Casting Time by additional 0.7 seconds. ------------------------ Class : Shoes Def : 20 Weight : 100 Armor Level : 2 Required Level : 130 Jobs : All Jobs
Permitido na loja de compra de jogador:
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Invoca monstro:
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É vinculado ao equipar:
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Restrição de empilhamento no inventário:
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Restrição de empilhamento no carrinho:
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Restrição de empilhamento no armazém:
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Restrição de empilhamento no armazém da guilda:
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Pode ser solto:
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Pode ser trocado:
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Pode ser trocado com membro de grupo:
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Pode ser vendido para NPC:
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Pode ser colocado no carrinho:
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Pode ser colocado no armazém:
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Pode ser colocado no armazém da guilda:
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Pode ser colocado no correio:
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Pode ser leiloado:
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Atraso:
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.@r = getrefine();
.@g = getenchantgrade();
bonus bBaseAtk,10*(.@r/2);
bonus bMatk,10*(.@r/2);
bonus bSpl,.@r/3;
bonus bPow,.@r/3;
bonus bCon,.@r/3;
if (.@r>=7) {
bonus bAtkRate,7;
bonus bMatkRate,7;
if (.@r>=9) {
bonus bFixedCast,-300;
if (.@r>=11) {
bonus bShortAtkRate,10;
bonus bLongAtkRate,10;
bonus2 bMagicAtkEle,Ele_All,10;
if (.@r>=13) {
bonus2 bAddSize,Size_All,10;
bonus2 bMagicAddSize,Size_All,10;
}
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bRes,50;
bonus bMRes,50;
}
if (.@g >= ENCHANTGRADE_C) {
bonus2 bAddEle,Ele_All,8;
bonus2 bMagicAddEle,Ele_All,8;
}
if (.@g >= ENCHANTGRADE_B) {
bonus bPAtk,7;
bonus bSMatk,7;
}
if (.@g >= ENCHANTGRADE_A) {
if (.@r>=13) {
bonus bFixedCast,-700;
}
}
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