Greaves made by ancient lost technology. ------------------------ MDEF + 10. ------------------------ For every 2 refine level, POW + 3. ------------------------ For every 3 refine level, MHP + 3%, reduce After Cast Delay by 2%. ------------------------ When refined to +9 or higher, ATK + 15%. ------------------------ When refined to +10 or higher, increase melee and long-range physical damage by 20%. ------------------------ When refined to +11 or higher, increase physical damage against all property enemies by 20%. ------------------------ When refined to +12 or higher, increase movement speed. ------------------------ When refined to +13 or higher, reduce Variable Casting Time of Arm Cannon by 100%, reduce Axe Tornado cooldown by 2 seconds, increase Arm Cannon and Axe Tornado damage by 150%. ------------------------ Set Bonus: Ancient Mechanic Greaves [1] Rock Step Card ATK + 75, increase Arm Cannon damage by 50%, increase melee and long-range physical damage by 10%. ------------------------ Set Bonus: Ancient Mechanic Greaves [1] True Howard Alt-Eisen Card ATK + 75, increase Axe Tornado damage by 50%, increase melee and long-range physical damage by 10%. ------------------------ Set Bonus: Ancient Mechanic Greaves [1] RSX-0806 Card ATK + 100, POW + 15, reduce physical damage taken from Large and Medium sized enemies by 10%, For every 2 refine level, increase melee and long-range physical damage by 6%. When equipped by Merchant classes, ATK + 200. ------------------------ [Grade Bonus] [Grade D] Reduce Fixed Casting Time by 0.7 seconds. [Grade C] Increase physical damage against all size enemies by 20%. [Grade B] All Talent Status + 10. [Grade A] Increase Arm Cannon and Axe Tornado damage by 150%. ------------------------ Type: Shoes Def: 50 Weight: 100 Armor Level: 2 Required Level: 100 Class: All Jobs
Permitido na loja de compra de jogador:
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Invoca monstro:
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É vinculado ao equipar:
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Restrição de empilhamento no inventário:
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Restrição de empilhamento no carrinho:
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Restrição de empilhamento no armazém:
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Restrição de empilhamento no armazém da guilda:
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Pode ser solto:
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Pode ser trocado:
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Pode ser trocado com membro de grupo:
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Pode ser vendido para NPC:
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Pode ser colocado no carrinho:
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Pode ser colocado no armazém:
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Pode ser colocado no armazém da guilda:
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Pode ser colocado no correio:
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Pode ser leiloado:
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Atraso:
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.@r = getrefine();
.@g = getenchantgrade();
bonus bMdef,10;
bonus bPow,3*(.@r/2);
bonus bMaxHPrate,3*(.@r/3);
bonus bDelayrate,-2*(.@r/3);
if (.@r>=9) {
bonus2 bAddClass,Class_All,15;
if (.@r>=10) {
bonus bShortAtkRate,20;
bonus bLongAtkRate,20;
if (.@r>=11) {
bonus2 bAddEle,Ele_All,20;
if (.@r>=12) {
bonus bSpeedRate,25;
if (.@r>=13) {
bonus2 bVariableCastrate,"NC_ARMSCANNON",-100;
bonus2 bSkillCooldown,"NC_AXETORNADO",-2000;
bonus2 bSkillAtk,"NC_ARMSCANNON",150;
bonus2 bSkillAtk,"NC_AXETORNADO",150;
}
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bFixedCast,-700;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bAddSize,Size_All,20;
if (.@g>=ENCHANTGRADE_B) {
bonus bAllTraitStats,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bSkillAtk,"NC_ARMSCANNON",150;
bonus2 bSkillAtk,"NC_AXETORNADO",150;
}
}
}
}
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