Item Details

( Boost_Guitar )

# 570000
Compra: zeny Venda: 0 zeny Peso: 0 Slots: 2
Tipo: Arma Subtipo: N/A Gênero: Masculino Locais: Arma
Ataque: 150 Ataque Mágico: 160 Alcance: 1 Defesa: N/A
Nível da Arma: 4 Nvl. Armad.: N/A Nvl. Min.: 100 Nvl. Máx.: N/A
Refinável: 1 Graduável: N/A Elemento: Neutro Classes: Quarta, Terceira (Todas)

Special instrument prepared for your rapid growth.
Type: Weapon
Class: Musical Instrument
Attack: 150
Weight: 0
Weapon Level: 4
Requires Level: 100
Usable By: Minstrel
MATK + 160
ATK + 3%
Non-property magic damage increased by 3%.
Increases ATK + 2, MATK + 2 per refine rate.
Increases ATK + 3, MATK + 3 per 15 base levels up to level 180.
If refine rate is +7 or higher, reduces variable casting by 1% per level of Instrument Handling.
If refine rate is +9 or higher, increases physical and magical damage to enemies of all sizes by 10%.

When equipped with Elemental Booster set (Robe, Muffler, Shoes, and Earrings),
MATK + 20
Reduces After Skill Delay by 10%.
Reverberation damage increases by 1% per 15 base levels up to level 180.
When Improve Concentration is used, Reverberation damage increases by an additional 20% for 60 seconds.

When equipped with Range Booster set (Suit, Manteau, Boots, and Brooch),
ATK + 20
Severe Rainstorm skill cooldown reduced by 2 seconds.
Severe Rainstorm damage increases by 1% per 15 base levels up to level 180.
When Improve Concentration is used, Severe Rainstorm damage increases by additional 20% for 60 seconds.

N/A

Permitido na loja de compra de jogador: Invoca monstro: É vinculado ao equipar: Restrição de empilhamento no inventário:
Pode ser solto: Pode ser trocado: Pode ser trocado com membro de grupo: Pode ser vendido para NPC:
Pode ser colocado no carrinho: Pode ser colocado no armazém: Pode ser colocado no armazém da guilda: Pode ser colocado no correio:
Pode ser leiloado: Atraso:
bonus2 bMagicAtkEle,Ele_Neutral,3;
bonus bAtkRate,3;
.@r = getrefine();
bonus bBaseAtk,.@r*3;
bonus bMatk,.@r*3;
.@i = min(BaseLevel,180)/15*3;
bonus bBaseAtk,.@i;
bonus bMatk,.@i;
if (.@r>=7) {
   bonus bVariableCastrate,getskilllv("BA_MUSICALLESSON")*-1;
}
if (.@r>=9) {
   bonus2 bAddSize,Size_All,10;
   bonus2 bMagicAddSize,Size_All,10;
}
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