Комбо Предметов Показать все

Комбо Предметов

ID Размер Комбо Предметы Комбо Эффект Комбо Действия
4747 2 bonus2 bSkillCooldown,"SP_CURSEEXPLOSION",-500; bonus2 bSkillAtk,"SP_SPA",BaseLevel/2; bonus2 bSkillAtk,"SP_SWHOO",Ba... Детали
4748 2 bonus2 bSkillCooldown,"SR_RAISINGDRAGON",-25000; bonus2 bSkillAtk,"SR_KNUCKLEARROW",BaseLevel*2; bonus2 bSkillAtk,"SR... Детали
4749 2 bonus2 bSkillCooldown,"WL_TELEKINESIS_INTENSE",-120000; bonus2 bSkillAtk,"WL_CRIMSONROCK",BaseLevel/3; bonus2 bSkillA... Детали
4750 2 skill "SR_GENTLETOUCH_ENERGYGAIN",3; bonus2 bSubRace,RC_DemiHuman,10; Детали
4751 2 bonus2 bSkillCooldown,"NC_AXETORNADO",-500; bonus2 bSkillAtk,"NC_AXETORNADO",BaseLevel; bonus2 bSkillAtk,"NC_AXEBOOME... Детали
4752 2 bonus2 bSkillCooldown,"SC_ESCAPE",-1500; bonus2 bSkillAtk,"SC_FATALMENACE",BaseLevel/2; Детали
4753 2 skill "RA_UNLIMIT",5; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",BaseLevel/2; Детали
4754 2 bonus2 bSkillAtk,"NC_VULCANARM",20; bonus2 bSkillAtk,"NC_ARMSCANNON",20; bonus bDelayrate,-8; bonus bNoMadoFuel; Детали
4755 2 bonus bLongAtkRate,12; Детали
4759 2 bonus bLongAtkRate,8; Детали
4760 2 bonus bLongAtkRate,8; Детали
4761 2 bonus bLongAtkRate,8; Детали
4762 2 .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L); bonus bAtkRate,5; bonus2 bSkillAtk,"SS_KAGEG... Детали
4763 2 .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L); bonus bAtkRate,10; bonus2 bSkillAtk,"SHC_SHA... Детали
4764 2 if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) bonus3 bAutoSpell,"NC_POWERSWING",10,120; Детали
4765 2 if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) { bonus2 bSkillAtk,"GN_CART_TORNADO",30; ... Детали
4766 2 if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) autobonus "{}",15,100,BF_WEAPON,"{ sc_sta... Детали
4767 2 if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) { bonus bMatk,100; bonus3 bAutoSpell,"WZ_... Детали
4768 2 if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) { bonus2 bVariableCastrate,"HW_MAGICPOWER... Детали
4769 2 if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) { bonus2 bSkillAtk,"MG_COLDBOLT",50; auto... Детали