Комбо Предметов Показать все

Комбо Предметов

ID Размер Комбо Предметы Комбо Эффект Комбо Действия
5778 3 bonus2 bSubEle,Ele_All,20; Детали
5838 3 bonus bMaxHP,6666; bonus bMaxSP,666; bonus2 bSubEle,Ele_All,5; bonus bLongAtkDef,5; Детали
5844 3 bonus2 bAddRace,RC_Player_Doram,50; bonus2 bAddRace,RC_Player_Human,50; bonus2 bMagicAddRace,RC_Player_Doram,50; bonu... Детали
6330 3 bonus bAtkRate,2; Детали
6331 3 bonus bAspdRate,10; bonus2 bCriticalAddRace,RC_Fish,50; Детали
6451 3 bonus bMatk,30; bonus bDelayrate,-10; bonus bVariableCastrate,-10; if (getequiprefinerycnt(EQI_GARMENT)>=11) bonus3 b... Детали
6452 3 bonus bHit,10; bonus bMatkRate,10; bonus bAspdRate,10; if (getequiprefinerycnt(EQI_GARMENT)>=11) bonus3 bAutoSpell,"S... Детали
6508 3 if (getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT) >= 37) bonus bDela... Детали
6532 3 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"NC_AXEBOOMERANG",30*(.@r/3); Детали
6533 3 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"NC_AXEBOOMERANG",30*(.@r/3); Детали
6534 3 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"NC_AXEBOOMERANG",30*(.@r/3); Детали
6535 3 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"NC_AXEBOOMERANG",30*(.@r/3); Детали
6536 3 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"NC_ARMSCANNON",10*(.@r/3); Детали
6537 3 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"NC_ARMSCANNON",10*(.@r/3); Детали
6538 3 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"NC_ARMSCANNON",10*(.@r/3); Детали
6539 3 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"NC_ARMSCANNON",10*(.@r/3); Детали
6540 3 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",30*(.@r/3); Детали
6541 3 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",30*(.@r/3); Детали
6542 3 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",30*(.@r/3); Детали
6543 3 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",30*(.@r/3); Детали