Item Details

Robust Magical Armor [1] ( Overwhelm_Int_Armor )

ID 15279 Robust Magical Armor [1]
Robust Magical Armor [1] Цена покупки: zeny Цена продажи: 0 zeny Вес: 90 Слоты: 1
Тип: Броня/Одежда/Сапоги/Головной убор/Аксессуар. Подтип: Не указано Пол: Оба Локации: Броня
Атака: Не указано Магическая атака: Не указано Диапазон: Не указано Защита: 60
Уровень оружия: Не указано Уровень брони: 1 Мин. Уровень Снаряжения: 1 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Нейтральный Классы: Не указано

Uma armadura única, forjada especialmente para aqueles que visam ao intelecto necessário para superar a força dos seus inimigos.
--------------------------
ATQM +50.
--------------------------
A cada 3 refinos:
Dano mágico +2%.
--------------------------
Refino +7 ou mais:
Ignora 30% de DEFM das raças Bruto e Demônio.
Refino +9 ou mais:
Dano mágico contra as raças Bruto e Demônio +10%.
Refino +11 ou mais:
Dano mágico contra oponentes das propriedades Vento e Terra +10%.
--------------------------
Conjunto
Botas Temporais INT [1] ou
Botas Modificadas INT [1]
Dano mágico +10%.
Soma dos refinos da Armadura e Bota for 21 ou mais:
Ignora 20% adicional de DEFM das raças Bruto e Demônio.
--------------------------
Tipo: Armadura
DEF: 60 DEFM: 0
Peso: 90
Nível necessário: 1
Classes: Todas

Armor Legendaris dengan warna biru pekat.
MATK + 50.
Tiap 3 Level tempa, MATK + 2%.
-----
Saat level tempa +7 atau lebih, Bypass 30% Magic Def monster jenis Brute dan Demon (Tidak termasuk Player).
-----
Saat level tempa +9 atau lebih, Menambah 10% Magic Damage ke monster jenis Brute dan Demon.
-----
Saat level tempa +11 atau lebih, Menambah 10% Magic Damage ke Monster Elemen Angin dan Tanah.
Saat dipakai dengan Temporal INT Boots[1] atau Modified Temporal INT Boots[1],
MATK + 10%.
Saat total Level tempa keduanya adalah 21 atau lebih,
Tambahan Bypass Magic Def monster jenis Brute dan Demon sebesar 20%.
Jenis : Armor Def : 60
Berat : 90
Syarat Lv : 1
Syarat Job : Semua Job

Blue Armor with strong magic.
MATK + 50.
MATK + 2% per 3 refine rates.
If refined to +7 or higher, pierces 30% of magic DEF on Brute, Demon.
If refined to +9 or higher, increases magic damage dealt to Brute, Demon by 10%.
If refined to +11 or higher, increases magic damage dealt to Wind, Earth by 10%.
When equipped with Temporal Int Boots[1] or Modified Int Boots[1],
MATK + 10%.
If the sum of refine rate is 21 or higher,
Pierces additional 20% of magic DEF on Brute, Demon type monsters.

Class: Equipment
Position: Armor
DEF : 120
Weight: 200
Required Level : 1
Usable By: All Jobs

Item Move Restrictions:
Drop
NPC Sale
RODEX

Account bound.
Ornate armor of one of the Six Sixtuses.
It was said that Sixtus the Wise predicted the future so accurately that some considered him a prophet.
-------------
MATK +50.
[For each 3 refine lv]
MATK +2%.
[If refine lv +7 and higher]
Ignores 30% of magical defense rate of Animal and Demon races.
[If refine lv +9 and higher]
Weapon magical damage to Animal and Demon races +10%.
[If refine lv +11 and higher]
Magical damage to Wind and Earth property monsters +10%.
-------------
[Sixtus Temporal Set]
Armor of Sixtus the Wise15279
Temporal Int Boots [1]22009
MATK +10%.
[If refine sum of set items is +21 and higher]
Ignores 20% of magical defense rate of Animal and Demon races.
-------------
[Sixtus Modified Set]
Armor of Sixtus the Wise15279
Modified Int Boots [1]22114
MATK +10%.
[If refine sum of set items is +21 and higher]
Ignores 20% of magical defense rate of Animal and Demon races.
-------------
Class: Armor
Defense: 120
Weight: 200
Required Level: 1
Jobs: All

Все

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
.@r = getrefine();
bonus bMatk,50;
if (.@r > 2)
   bonus bMatkRate,.@r/3*2;
if (.@r > 6) {
   bonus2 bIgnoreMdefRaceRate,RC_Brute,30;
   bonus2 bIgnoreMdefRaceRate,RC_Demon,30;
}
if (.@r > 8) {
   bonus2 bMagicAddRace,RC_Demon,10;
   bonus2 bMagicAddRace,RC_Brute,10;
}
if (.@r > 10) {
   bonus2 bMagicAddEle,Ele_Earth,10;
   bonus2 bMagicAddEle,Ele_Wind,10;
}
Справка по Скрипту
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
bMatk Бонус Предмета
bMatk
Сигнатура:
bonus bMatk,n;
Описание:
Magical attack power + n
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bMatkRate Бонус Предмета
bMatkRate
Сигнатура:
bonus bMatkRate,n;
Описание:
Magical attack power + n%
bIgnoreMdefRaceRate Бонус Предмета
bIgnoreMdefRaceRate
Сигнатура:
bonus2 bIgnoreMdefRaceRate,r,n;
Описание:
Disregard n% of the target's MDEF if the target belongs to race r
bMagicAddRace Бонус Предмета
bMagicAddRace
Сигнатура:
bonus2 bMagicAddRace,r,x;
Описание:
+x% magical damage against race r
bMagicAddEle Бонус Предмета
bMagicAddEle
Сигнатура:
bonus2 bMagicAddEle,e,x;
Описание:
+x% magical damage against element e
Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано

Не указано

Не указано

Не указано

Не указано

Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Броня 1 Да Не указано 1 Детали

Не указано