Item Details

Ritual Robe [1] ( Rite_Robe )

ID 15384 Ritual Robe [1]
Ritual Robe [1] Цена покупки: 10 zeny Цена продажи: 5 zeny Вес: 40 Слоты: 1
Тип: Броня/Одежда/Сапоги/Головной убор/Аксессуар. Подтип: Не указано Пол: Оба Локации: Броня
Атака: Не указано Магическая атака: Не указано Диапазон: Не указано Защита: Не указано
Уровень оружия: Не указано Уровень брони: 1 Мин. Уровень Снаряжения: 100 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Нейтральный Классы: Не указано

Robe usado em cerimônias sagradas. É sinal de respeito e devoção às crenças.
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HP máx. +5%.
Pós-conjuração -10%.
Efetividade de cura +5%.
--------------------------
Refino +7 ou mais:
HP máx. +5% adicional.
Efetividade de cura +5% adicional.
Refino +8 ou mais:
HP máx. +5% adicional.
Tolerância a Sono +100%.
Custo de SP das habilidades -10%.
Efetividade de cura +10% adicional.
Refino +9 ou mais:
HP máx. +5% adicional.
Efetividade de cura +10% adicional.
--------------------------
Conjunto
[Carta Bathory]
Tolerância a Congelamento +100%.
--------------------------
Tipo: Armadura
DEF: 0 DEFM: 0
Peso: 40
Nível necessário: 100
Classes: Todas

MaxHP +5%
Heal Recovery Rate +5%
After Cast Delay -10%
------------------------
Jika tingkat tempa +7 atau lebih,
MaxHP +5%
Heal Recovery Rate +5%
------------------------
Jika tingkat tempa +8 atau lebih,
MaxHP +5%
Heal Recovery Rate +10%
SP Cost -10%
Immune Sleep
------------------------
Jika tingkat tempa +9 atau lebih,
MaxHP +5%
Heal Recovery Rate +10%
------------------------
Set Bonus
Ritual Robe [1]
Bathory Card

Immune Freeze
------------------------
Jenis : Equipment
Posisi : Armor
Def : 0
Berat : 40
Lv Min. : 100
Job: Semua Job

An angel's raiment where the power of holy prayers once dwelt. It is worn during ritual ceremonies, etc.
Class: Armor
Defense: 0
Weight: 40
Requires Level: 100
Usable By: All Jobs
Max HP + 5%
Reduces the global delay of skills by 10%.
Increases the recovery rate of recovery skills by 5%.

If upgrade level is +7 or higher,
Additional Max HP + 5%.
Increases the recovery rate of recovery skills by an additional 5%.

If upgrade level is +8 or higher,
Additional Max HP + 5%.
Increases the recovery rate of recovery skills by an additional 10%.
Reduces the SP cost of skills by 10%.
Immune to Sleep.

If upgrade level is +9 or higher,
Additional Max HP + 5%.
Increases the recovery rate of recovery skills by an additional 10%.
Set Bonus
Ritual Robe
Bathory Card
Immune to Freeze.

An angel's raiment where the power of holy prayers once dwelt. It is worn during ritual ceremonies, etc.
-------------
Max HP + 5%
Reduces the global delay of skills by 10%.
Increases the recovery rate of recovery skills by 5%.

[If upgrade level is +7 or higher]
Additional Max HP + 5%.
Increases the recovery rate of recovery skills by an additional 5%.

[If upgrade level is +8 or higher]
Additional Max HP + 5%.
Increases the recovery rate of recovery skills by an additional 10%.
Reduces the SP cost of skills by 10%.
Immune to Sleep.

[If upgrade level is +9 or higher]
Additional Max HP + 5%.
Increases the recovery rate of recovery skills by an additional 10%.

[Set Bonus]
Ritual Robe15384
Bathory Card4119
Immune to Freeze.
-------------
Class: Armor
Defense: 0
Weight: 40
Requires Level: 100
Jobs: All Jobs

Все

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
.@r = getrefine();
bonus bHealPower,5;
bonus bDelayrate,-10;
bonus bMaxHPrate,5;
if (.@r>=7) {
   bonus bMaxHPrate,5;
   bonus bHealPower,5;
}
if (.@r>=8) {
   bonus bMaxHPrate,5;
   bonus bHealPower,10;
   bonus bUseSPrate,-10;
   bonus2 bResEff,Eff_Sleep,10000;
}
if (.@r>=9) {
   bonus bMaxHPrate,5;
   bonus bHealPower,10;
}
Справка по Скрипту
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
bHealPower Бонус Предмета
bHealPower
Сигнатура:
bonus bHealPower,n;
Описание:
Increases heal amount of all heal skills by n%
bDelayrate Бонус Предмета
bDelayrate
Сигнатура:
bonus bDelayrate,n;
Описание:
Increases skill delay by n%
bMaxHPrate Бонус Предмета
bMaxHPrate
Сигнатура:
bonus bMaxHPrate,n;
Описание:
MaxHP + n%
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bUseSPrate Бонус Предмета
bUseSPrate
Сигнатура:
bonus bUseSPrate,n;
Описание:
SP consumption + n%
bResEff Бонус Предмета
bResEff
Сигнатура:
bonus2 bResEff,eff,n;
Описание:
Adds a n/100% tolerance to status eff
Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Броня 1 Да Не указано 1 Детали

Не указано