Item Details

Smokie Transformation Leaf [1] ( Smoky_TransformHat )

ID 19265 Smokie Transformation Leaf [1]
Smokie Transformation Leaf [1] Цена покупки: zeny Цена продажи: 0 zeny Вес: 60 Слоты: 1
Тип: Броня/Одежда/Сапоги/Головной убор/Аксессуар. Подтип: Не указано Пол: Оба Локации: Головной убор (верхний)
Атака: Не указано Магическая атака: Не указано Диапазон: Не указано Защита: 7
Уровень оружия: Не указано Уровень брони: 1 Мин. Уровень Снаряжения: Не указано Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Нейтральный Классы: Не указано

Antigas lendas relatam que os Fumacentos usam folhas mágicas na cabeça para ficarem invisíveis ou mesmo se disfarçarem, assumindo até mesmo formas humanas. Agora que você está desfilando com esse chapéu, fica a dúvida: será que no fundo você é um desses Fumacentos disfarçado de aventureiro? Porque você está cheio de truques!
--------------------------
A cada refino:
Dano mágico de todas as propriedades +1%.
--------------------------
Ao realizar ataques físicos:
3% de chance de se transformar em Fumacento por 5 segundos.
--------------------------
Durante a transformação:
Ao realizar ataques físicos corpo a corpo:
5% de chance de autoconjurar [Lanças de Fogo], [Lanças de Gelo], [Relâmpago] e [Coluna de Pedra] nv. 2.
Refino +7 ou mais:
4% de chance de autoconjurar [Congelar] nv.5.
Refino +8 ou mais:
3% de chance de autoconjurar [Tempestade de Raios] nv.5.
Refino +9 ou mais,
Nv. base 100 ou mais:
2% de chance de autoconjurar [Chamas de Hela] nv.5.
Refino +10 ou mais,
Nv. base 100 ou mais:
1% de chance de autoconjurar [Corrente Elétrica] nv.5.
--------------------------
Tipo: Equip. para Cabeça
Equipa em: Topo
Defesa: 7
Peso: 60
Nível necessário: 1
Classes: Todas

Sebuah daun yang dipakai oleh monster Smokie untuk melakukan transformasi.
Aku dapat merasakan energi Smokie dari topi ini.
------------------------
Meingkatkan serangan semua atribut magic sebesar 1% setiap 1 tingkat tempa.
------------------------
------------------------
Ketika melakukan serangan fisik,
terdapat kesempatan sebesar 5% untuk berubah menjadi Smokie selama 5 detik.
------------------------
Ketika berubah jadi Smokie, efek berikut ini akan aktif.
Ketika melakukan serangan fisik jarak dekat, terdapat kesempatan sebesar 5% untuk mengaktifkan magic tipe bolt lv 2.
--------
Jika ditempa +7, terdapat kesempatan sebesar 5% mengaktifkan skill Frost Nova Lv 5 ketika melakukan serangan fisik jarak dekat.
--------
Jika ditempa +8, terdapat kemungkinan sebesar 3% untuk mengaktifkan skill thunder Storm Lv 5 ketika melakukans serangan fisik jarak dekat.
--------
Jika tingkat tempa +9 dan Base Lv 100 atau lebih,
terdapat kesempatan 2% untuk mengaktifkan skill Hell Inferno Lv 5 ketika melakukan serangan fisik.
--------
Jika ditempa +10 dan Base Lv 100 atau lebih,
Ketika melakukan serangan fisik jarak dekat, memiliki kesempatan sebesar 3% untuk mengaktifkan skill Chain Lightning Lv 3.
------------------------
Jenis : Headgear
Def : 7
Posisi : Upper
Berat: 60
Syarat Lv : 1
Job : Semua Job

This hat is said to be able to permanently turn its wearer into a raccoon.
We hope these are just rumors!
-------------
[For each refine level]
All property magical damage +1%.
Has a chance to transform into a[Smokie] for 5 seconds when dealing melee physical damage.
-------------
[During transformation]
Adds chance of casting Lv2[Cold Bolt], Lv2[Fire Bolt], Lv2[Lightning Bolt] or Lv2[Earth Spike] when dealing melee physical damage.
[If refine rate is 7 or higher]
Adds chance of casting Lv5[Frost Nova] when dealing melee physical damage.
[If refine rate is 8 or higher]
Adds chance of casting Lv5[Thunder Storm] when dealing melee physical damage.
[If refine rate is 9 or higher and base level is 100 or higher]
Adds chance of casting Lv5[Hell Inferno] when dealing melee physical damage.
[If refine rate is 10 or higher and base level is 100 or higher]
Adds chance of casting Lv5[Chain Lightning] when dealing melee physical damage.
-------------
Class: Headgear
Location: Upper
Defense: 7
Weight: 60
Required Level: 1
Jobs: All

Все

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
.@r = getrefine();
bonus2 bMagicAtkEle,Ele_All,.@r;
autobonus "{ .@r = getrefine(); bonus3 bAutoSpell,\"MG_COLDBOLT\",2,50; bonus3 bAutoSpell,\"MG_FIREBOLT\",2,50; bonus3 bAutoSpell,\"MG_LIGHTNINGBOLT\",2,50; bonus3 bAutoSpell,\"WZ_EARTHSPIKE\",2,50; if (.@r>=7) { bonus3 bAutoSpell,\"WZ_FROSTNOVA\",5,40; if (.@r>=8) { bonus3 bAutoSpell,\"MG_THUNDERSTORM\",5,30; if (BaseLevel>100) { if (.@r>=9) { bonus3 bAutoSpell,\"WL_HELLINFERNO\",5,20; if (.@r>=10) { bonus3 bAutoSpell,\"WL_CHAINLIGHTNING\",3,10; } } } } } }",1,5000,BF_WEAPON,"{ active_transform 1056,5000; /*SMOKIE*/ }";
Справка по Скрипту
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
bMagicAtkEle Бонус Предмета
bMagicAtkEle
Сигнатура:
bonus2 bMagicAtkEle,e,x;
Описание:
Increases damage of e element magic by x%
bAutoSpell Бонус Предмета
bAutoSpell
Сигнатура:
bonus5 bAutoSpell,sk,y,n,bf,i;
Описание:
Adds a n/10% chance to cast skill sk of level y when attacking with trigger criteria bf
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
active_transform Команда
active_transform
Сигнатура:
active_transform <monster ID>,<duration>{,<sc type>,<val1>,<val2>,<val3>,<val4>};
active_transform "<monster name>",<duration>{,<sc type>,<val1>,<val2>,<val3>,<val4>};
Описание:
a SC attribute effect while transformed. Note that players cannot be transformed during War of Emperium or if already disguised. Can only be removed when you die or the duration ends. 'transform' and 'active_transform' can stack on each other but using 'transform' or 'active_transform' twice will not stack (it will cancel the previous bonus for the new). 'active_transform' will take priority over transform for its duration. \\ 4,3 Marriage-related commands \\
Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано

Не указано

Не указано

Не указано

Не указано

ID Предмет-активатор Базовые предметы Материалы Роли Детали
#7 Armor Modification Box (Lower) 23 57 rodatabase.base_item Детали
#8 Armor Modification Box (Middle) 23 57 rodatabase.base_item Детали
Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Броня 1 Да Не указано 1 Детали

Не указано