Item Details

Moonlight Shadow Earring ( S_Moonlight_Earring )

ID 24649 Moonlight Shadow Earring
Moonlight Shadow Earring Цена покупки: zeny Цена продажи: 0 zeny Вес: 0 Слоты: Не указано
Тип: Предмет теневого снаряжения. Подтип: Не указано Пол: Оба Локации: Теневой аксессуар (правый) (Серьга)
Атака: Не указано Магическая атака: Не указано Диапазон: Не указано Защита: Не указано
Уровень оружия: Не указано Уровень брони: Не указано Мин. Уровень Снаряжения: 99 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Нейтральный Классы: Не указано

Melee attack +3%
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Jika tingkat tempa +7 atau lebih

Melee attack +3%
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Jika tingkat tempa +9 atau lebih

Mengurangi konsumsi SP "Full Moon Kick" 10%
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Set Bonus
Moonlight Shadow Earring
Moonlight Shadow Pendant
Moonlight Shadow Shoes

Damage dari skill "Full Moon Kick" bertambah sesuai dengan total tingkat tempa set (%).
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Set Bonus
Moonlight Shadow Earring
Star Emperor Shadow Armor

Bypass DEF rate All race (Kecuali Player) 40%,
Mengurangi variable casting time (%) setara dengan total tingkat tempa set.
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Jenis : Shadow Equipment
Posisi : Earring
Berat : 0
Syarat Lv : 99
Job : Taekwon Master Class

Once upon a time, this earring belonged to a legendary hero. It helps to reveal the owner's hidden talents.
Short-ranged physical damage +3%.
If refine rate is +7 or higher, additional short-ranged physical damage +3%.
If refined to +9 or higher, reduces the SP consumption of Full Moon Kick by 10%.
If equipped with Moon Shadow Earring/Pendant/Boots,
Increases the damage dealt by Full Moon Kick by a percentage equal to the half sum of the set's refine rate.
If equipped with Emperor's Shadow Armor,
Ignores 40% of all enemies' DEF except player characters; additionally ignores a percentage of DEF equal to the sum of Moon Shadow Pendant/Emperor's Shadow Armor refine levels.
Class: Shadow equipment
Location: Earring
Weight: 0
Required Level: 99
Jobs: Taekwon Master and subclasses

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
.@r = getrefine();
bonus bMaxHP,.@r*10;
bonus bShortAtkRate,3;
if (.@r>=7) {
   bonus bShortAtkRate,3;
}
if (.@r>=9) {
   bonus2 bSkillUseSPrate,"SJ_FULLMOONKICK",10;
}
Справка по Скрипту
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
bMaxHP Бонус Предмета
bMaxHP
Сигнатура:
bonus bMaxHP,n;
Описание:
MaxHP + n
bShortAtkRate Бонус Предмета
bShortAtkRate
Сигнатура:
bonus bShortAtkRate,n;
Описание:
Increases damage of short ranged attacks by n%
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSkillUseSPrate Бонус Предмета
bSkillUseSPrate
Сигнатура:
bonus2 bSkillUseSPrate,sk,n;
Описание:
Decreases SP consumption of skill sk by n%
Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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