Ancient Stalactic Golem Card ( Ancient_Sta_Golem_Card )
| ID 27292 |
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Цена покупки: 20 zeny | Цена продажи: 10 zeny | Вес: 1 | Слоты: Не указано | ||||||||||||||||||||||||||||||||||||||||
| Тип: Карточный предмет. | Подтип: Не указано | Пол: Оба | Локации: Одеяние/Роба | |||||||||||||||||||||||||||||||||||||||||
| Атака: Не указано | Магическая атака: Не указано | Диапазон: Не указано | Защита: Не указано | |||||||||||||||||||||||||||||||||||||||||
| Уровень оружия: Не указано | Уровень брони: Не указано | Мин. Уровень Снаряжения: Не указано | Макс. Уровень Снаряжения: Не указано | |||||||||||||||||||||||||||||||||||||||||
| Поддается улучшению: Не указано | Оцениваемый: Не указано | Элемент: Нейтральный | Классы: Не указано | |||||||||||||||||||||||||||||||||||||||||
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A cada 10 de VIT base: Per 10 BASE VIT: For every 10 base VIT, MHP + 150, increase ASPD by 1%. For every 10 base VIT, Max HP + 150 and increase ASPD by 1% (reduces delay after attack by 1%). Все
Флаги
Стакирование
Не указано
Использование
Не указано
Торговля
Задержка
Не указано
.@vit = readparam(bVit);
.@val = .@vit/10;
if (.@val) {
bonus bAspdRate,.@val;
bonus bMaxHP,(150*.@val);
if (.@vit >= 120) {
bonus bDelayrate,-3;
} }
Справка по Скрипту
readparam
Команда
readparam
Сигнатура:
Описание:
This function will return the specified stat of the invoking character, or, if a
character name or character id is specified, of that player. The stat can either
be a number or parameter name, defined in ''.
Some example parameters:
StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight,
JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp,
BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp
All of these also behave as variables, but don't expect to be able to just 'set'
them - some will not work for various internal reasons.
Example 1:
Using this particular information as a function call is not required. Typing this
will return the same result:
Example 2:
You can also use this command to get stat values.
Пример:
bVit
Бонус Предмета
bVit
Сигнатура:
Описание:
VIT + n
if
Команда
if
Сигнатура:
Описание:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Пример:
bAspdRate
Бонус Предмета
bAspdRate
Сигнатура:
Описание:
Attack speed + n%
bMaxHP
Бонус Предмета
bMaxHP
Сигнатура:
Описание:
MaxHP + n
bDelayrate
Бонус Предмета
bDelayrate
Сигнатура:
Описание:
Increases skill delay by n%
Не указано Справка по СкриптуДля этого скрипта не найдено документированных справок. Не указано Справка по СкриптуДля этого скрипта не найдено документированных справок. Не указано Не указано Не указано Не указано Не указано Не указано Не указано |
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