Item Details

Luminous Blue Stone [1] ( Luminous_Blue_Stone )

ID 28433 Luminous Blue Stone [1]
Luminous Blue Stone [1] Цена покупки: 20 zeny Цена продажи: 10 zeny Вес: 40 Слоты: 1
Тип: Броня/Одежда/Сапоги/Головной убор/Аксессуар. Подтип: Не указано Пол: Оба Локации: Правый_аксессуар + Левый_аксессуар
Атака: Не указано Магическая атака: Не указано Диапазон: Не указано Защита: Не указано
Уровень оружия: Не указано Уровень брони: 1 Мин. Уровень Снаряжения: 90 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: Не указано Оцениваемый: Не указано Элемент: Нейтральный Классы: Не указано

Um cristal que irradia uma bela luz azulada, que dizem trazer bons resultados em combate aos sortudos. Ele foi polido até atingir uma forma oval perfeita.
--------------------------
CRIT +5.
Dano crítico +2%.
Velocidade de ataque +5%.
Habilita [Chama Reveladora] nv. 1.
--------------------------
SOR base 100 ou mais:
CRIT +10 adicional.
Dano crítico +10% adicional.
--------------------------
Conjunto
[Pedra de Crítico 1]
Dano crítico +10% adicional.
--------------------------
Conjunto
[Pedra de Crítico 2]
Dano crítico +10% adicional.
--------------------------
Tipo: Acessório
DEF: 0 DEFM: 0
Peso: 40
Nível necessário: 90
Classes: Todas

AGI +2
Crit +5
Crit DMG +2%
ASPD +5%
Enable skill "Lv 1 Sight"
------------------------
Jika total Base LUK 100 atau lebih,
Crit +10
Crit DMG +10%
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Set Bonus
Luminous Blue Stone [1]
Sharp 1

Crit DMG +10%
------------------------
Set Bonus
Luminous Blue Stone [1]
Sharp 2

Crit DMG +10%
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Jenis: Equiptment
Posisi: Aksesoris
Berat: 40
Syarat Lv: 90
Job: Semua Job

A luminous blue stone which was owned by Engel Howard. This stone contains the soul of a craftsman with a destructive impulse.
Class: Accessory
Weight: 40
Required Level: 90
Required Jobs: All Jobs
Agi + 2
Crit + 5
Aspd + 5%
Increases critical damage on targets by 2%.
Enables Level 1 Sight.
If the users base Luk is 100 or higher,
Additional Crit + 10
Increases critical damage on targets by an additional 10%.
Set Bonus
Luminous Blue Stone
Sharp1
Increases critical damage on targets by 10%.
Set Bonus
Luminous Blue Stone
Sharp2
Increases critical damage on targets by 10%.

A luminous blue stone which was owned by Engel Howard. This stone contains the soul of a craftsman with a destructive impulse.
Class: Accessory
Weight: 40
Required Level: 90
Required Jobs: All Jobs
Agi + 2
Crit + 5
Aspd + 5%
Increases critical damage on targets by 2%.
Enables Level 1 Sight.
If the users base Luk is 100 or higher,
Additional Crit + 10
Increases critical damage on targets by an additional 10%.
Set Bonus
Luminous Blue Stone
Sharp1
Increases critical damage on targets by 10%.
Set Bonus
Luminous Blue Stone
Sharp2
Increases critical damage on targets by 10%.

Все

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
bonus bAgi,2;
bonus bCritical,5;
bonus bAspdRate,5;
bonus bCritAtkRate,2;
skill "MG_SIGHT",1;
if (readparam(bLuk)>=100) {
   bonus bCritical,10;
   bonus bCritAtkRate,10;
}
Справка по Скрипту
bAgi Бонус Предмета
bAgi
Сигнатура:
bonus bAgi,n;
Описание:
AGI + n
bCritical Бонус Предмета
bCritical
Сигнатура:
bonus bCritical,n;
Описание:
Critical + n
bAspdRate Бонус Предмета
bAspdRate
Сигнатура:
bonus bAspdRate,n;
Описание:
Attack speed + n%
bCritAtkRate Бонус Предмета
bCritAtkRate
Сигнатура:
bonus bCritAtkRate,n;
Описание:
Increases critical damage by +n%
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
readparam Команда
readparam
Сигнатура:
readparam(<parameter number>{,"<character name>"})
readparam(<parameter number>{,<char_id>})
Описание:
This function will return the specified stat of the invoking character, or, if a character name or character id is specified, of that player. The stat can either be a number or parameter name, defined in ''. Some example parameters: StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight, JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp, BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp All of these also behave as variables, but don't expect to be able to just 'set' them - some will not work for various internal reasons. Example 1: Using this particular information as a function call is not required. Typing this will return the same result: Example 2: You can also use this command to get stat values.
Пример:
// Returns how many status points you haven't spent yet.
mes "Unused status points: " + readparam(9);
mes "Unused status points: " + StatusPoint;
if (readparam(bVit) > 77)
mes "Only people with over 77 Vit are reading this!";
bLuk Бонус Предмета
bLuk
Сигнатура:
bonus bLuk,n;
Описание:
LUK + n
Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано

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Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Броня 1 Нет Не указано 1 Детали

Не указано