Item Details

Brooch of Hero [1] ( Brooch_Of_Hero )

ID 32222 Brooch of Hero [1]
Brooch of Hero [1] Цена покупки: 20 zeny Цена продажи: 10 zeny Вес: 40 Слоты: 1
Тип: Броня/Одежда/Сапоги/Головной убор/Аксессуар. Подтип: Не указано Пол: Оба Локации: Правый_аксессуар + Левый_аксессуар
Атака: Не указано Магическая атака: Не указано Диапазон: Не указано Защита: Не указано
Уровень оружия: Не указано Уровень брони: 1 Мин. Уровень Снаряжения: 100 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: Не указано Оцениваемый: Не указано Элемент: Нейтральный Классы: Не указано

Broche banhado a ouro e inspirado nas essências malignas de Satã Morroc.
É uma honraria dada aos vencedores da Batalha Final.
--------------------------
Espadachins e evoluções:
HP máx. +10%.
Dano físico contra todas as raças +5%.
--------------------------
Noviços e evoluções:
Velocidade de ataque +10%.
Dano físico contra todas as raças +5%.
--------------------------
Mercadores e evoluções:
Dano físico contra todas as raças +5%.
Custo de SP das habilidades -10%.
--------------------------
Conjunto
[Traje Heroico do Julgamento]
Desativa a autoconjuração de [Kyrie Eleison].
A cada refino:
Dano de [Judex], [Adoramus], [Impacto Sísmico], [Soco Furacão] e [Punho do Dragão] +5%.
--------------------------
Conjunto
[Placas Heroicas]
Desativa a autoconjuração de [Curar] e [Nevasca].
A cada refino:
Dano de [Toque do Oblívio] e [Explosão Rúnica] +5%.
--------------------------
Conjunto
Malha Heroica do Comércio
A cada refino:
Todos os atributos +2.
Chance de infligir Atordoamento, Envenenamento, Silêncio e Maldição +2,6%.
--------------------------
Tipo: Acessório
DEF: 0 DEFM: 0
Peso: 40
Nível necessário: 100
Classes: Todas

A brooch given to those who defeated Satan Morroc.

Physical damage against all class enemies + 5%
MATK + 5%

Rune Knight Bonus & Royal Guard Bonus
Max HP + 10%
Increases physical damage on all race targets by 5%.

Archbishop Bonus & Sura Bonus
Aspd + 10%
Increases physical damage on all race targets by 5%.

Mechanic Bonus & Geneticist Bonus
Reduces the SP cost of skills by 10%.
Increases physical damage on all race targets by 5%.

Set Bonus
Brooch of Hero [1]
Hero Judgement Shawl [1]
Disables the following effect of Hero Judgement Shawl [1], chance of casting Level 10 Kyrie Eleison.
Increases the damage of Judex by 5% per upgrade level of the armor.
Increases the damage of Adoramus by 5% per upgrade level of the armor.
Increases the damage of Sky Blow by 5% per upgrade level of the armor.
Increases the damage of Dragon Combo by 5% per upgrade level of the armor.
Increases the damage of Earth Shaker by 5% per upgrade level of the armor.

Set Bonus
Brooch of Hero [1]
Hero Trade Mail [1]
All Stats + 2 per upgrade level of the armor.
Adds an additional chance of inflicting Stun, Silence, Curse, and Poison per upgrade level of the armor on the target when performing a physical attack.

Set Bonus
Brooch of Hero [1]
Hero Plate [1]
Disables the following effects of Hero Plate [1], chance of casting Level 10 Heal and Level 10 Storm Gust.
Increases the damage of Storm Blast by 5% per upgrade level of the armor.
Increases the damage of Vanishing Point by 5% per upgrade level of the armor.
------------------------
Class: Accessory
Weight: 40
Requires Level: 100
Usable By: All Jobs

A brooch given to those who defeated Satan Morroc.
-------------
Physical damage inflicted on all class enemies +5%.
MATK +5%

[When used by Swordsman 3rd Class Jobs]
Max HP +10%.
Physical damage inflicted on all race enemies +5%.

[When used by Acolyte 3rd Class Jobs]
Physical/magic damage inflicted on all race enemies +5%, ASPD +10%.

[When used by Merchant 3rd Class Jobs]
Physical damage inflicted on all race enemies +5%.
SP consumption -10%.

[When equipped with Hero Judgement Shawl]
Auto-spells [Lex Aeterna] and [Kyrie Eleison] will not work.
For each Hero Judgement Shawl refine level Dragon Combo, Sky Blow, Earth Shaker, Judex and Adoramus skills damage +5%.

[If equipped with Hero Trade Mail]
Additionally gives a chance to cast Stun, Poison, Curse and Silence on enemies.
[For each Hero Trade Mail refine level]
All stats +2 for each item refine level, increases the chance of Stun, Poison, Silence and Curse additionally.

[When equipped with Hero Plate]
Auto-spells [Storm Gust] and [Heal] will not work.
[For every Hero Plate refine level]
Vanishing Point and Storm Blast damage +5% additionaly.
-------------
Class: Accessory
Defense: 0
Weight: 40
Required Level: 100
Jobs: All

Все

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
bonus2 bAddClass,Class_All,5;
bonus bMatkRate,5;
if ((eaclass()&EAJL_THIRD && BaseJob == Job_Knight) || ((eaclass()&EAJL_THIRD && BaseJob == Job_Crusader))) {
   bonus bMaxHPrate,10;
   bonus2 bAddRace,RC_All,5;
}
if ((eaclass()&EAJL_THIRD && BaseJob == Job_Priest) || ((eaclass()&EAJL_THIRD && BaseJob == Job_Monk))) {
   bonus bAspdRate,10;
   bonus2 bAddRace,RC_All,5;
}
if ((eaclass()&EAJL_THIRD && BaseJob == Job_Blacksmith) || ((eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist))) {
   bonus bUseSPrate,-10;
   bonus2 bAddRace,RC_All,5;
}
Справка по Скрипту
bAddClass Бонус Предмета
bAddClass
Сигнатура:
bonus2 bAddClass,c,x;
Описание:
+x% physical damage against class c
bMatkRate Бонус Предмета
bMatkRate
Сигнатура:
bonus bMatkRate,n;
Описание:
Magical attack power + n%
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
eaclass Команда
eaclass
Сигнатура:
eaclass({<job number>,<char_id>})
Описание:
This commands returns the "eA job-number" corresponding to the given class, and uses the invoking player's class if none is given. The eA job-number is also a class number system, but it's one that comes with constants which make it easy to convert among classes. The command will return -1 if you pass it a job number which doesn't have an eA job-number equivalent.
Пример:
.@eac = eaclass();
if ((.@eac&EAJ_BASEMASK) == EAJ_SWORDMAN)
mes "Your base job is Swordman.";
if (.@eac&EAJL_UPPER)
mes "You are a rebirth job.";
if ((.@eac&EAJ_UPPERMASK) == EAJ_SWORDMAN)
mes "You must be a Swordman, Baby Swordman or High Swordman.";
bMaxHPrate Бонус Предмета
bMaxHPrate
Сигнатура:
bonus bMaxHPrate,n;
Описание:
MaxHP + n%
bAddRace Бонус Предмета
bAddRace
Сигнатура:
bonus2 bAddRace,r,x;
Описание:
+x% physical damage against race r
bAspdRate Бонус Предмета
bAspdRate
Сигнатура:
bonus bAspdRate,n;
Описание:
Attack speed + n%
bUseSPrate Бонус Предмета
bUseSPrate
Сигнатура:
bonus bUseSPrate,n;
Описание:
SP consumption + n%
Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано

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Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Броня 1 Нет Не указано 1 Детали

Не указано