Item Details

Nostalgia Cherry Blossom [1] ( NostalgiaCherryBlossom )

ID 400194 Nostalgia Cherry Blossom [1]
Nostalgia Cherry Blossom [1] Цена покупки: 20 zeny Цена продажи: 10 zeny Вес: 50 Слоты: 1
Тип: Броня/Одежда/Сапоги/Головной убор/Аксессуар. Подтип: Не указано Пол: Оба Локации: Головной убор (верхний)
Атака: Не указано Магическая атака: Не указано Диапазон: Не указано Защита: 10
Уровень оружия: Не указано Уровень брони: 1 Мин. Уровень Снаряжения: 100 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Нейтральный Классы: Не указано

Um delicado enfeite de cabelos repleto de cerejeiras que trazem um perfume nostálgico.
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HP máx. +20%.
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A cada refino:
Resistência a danos físicos a distância +1%.
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Dano de [Chute Solar] e [Explosão Solar] +15%.
Refino +7 ou mais:
Dano de [Chute Solar] e [Explosão Solar] +25% adicional.
Refino +9 ou mais:
Dano de [Chute Solar] e [Explosão Solar] +35% adicional.
--------------------------
Ao aprender [Luz Solar] nv.5 e [Chute Solar] nv.7:
Detecta oponentes escondidos.
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Ao aprender [Luz Solar] nv.5 e [Postura Solar] nv.3:
DEF +500.
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Ao aprender [Luz Solar] nv.5 e [Explosão Solar] nv.10:
100% de chance de converter 2% do dano físico causado em HP.
Chance não cumulativa com outros equipamentos.
--------------------------
Tipo: Equip. para Cabeça
Equipa em: Topo
DEF: 10 DEFM: 10
Peso: 50
Nível necessário: 100
Classes: Todas

Pin rambut bunga sakura yang memberikan kesan nostalgic.

MaxHP +10%
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Per 2 tingkat tempa

Serangan fisik jarak-jauh -1%
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Damage Blaze Kick & Solar Kick +10%
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Jika tingkat tempa +7 atau lebih

Damage Blaze Kick & Solar Explosion +15%
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Jika tingkat tempa +9 atau lebih

Damage Blaze Kick & Solar Explosion +15%
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Jika mempelajari skill Solar Luminance Lv. 5 dan Blaze Kick Lv. 7

Dapat melihat pemain yang hilang

Jika mempelajari skill Solar Luminance Lv. 5 dan Solar Stance Lv. 3

DEF +200

Jika mempelajari skill Solar Luminance Lv. 5 dan Solar Explosion Lv. 10

Merubah 2% serangan fisikal yang dihasilkan menjadi HP
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Set Bonus
Valkyrie's Blessing
Nostalgia Cherry Blossom [1]

MaxHP +10%
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Per 2 tingkat tempa Nostalgia Cherry Blossom [1]

Serangan fisik jarak-jauh -1%
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Damage Blaze Kick & Solar Kick +5%
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Jika tingkat tempa Nostalgia Cherry Blossom [1] +9 atau lebih

Damage Blaze Kick & Solar Explosion +5%
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Jika mempelajari skill Solar Luminance Lv. 5 dan Solar Stance Lv. 3

DEF +100
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Jenis : Helm
Posisi : Upper
Def : 10
Berat : 50
Syarat Lv : 1
Job : Semua Job

Cute hair ornament with cherry blossoms. When I look at it, I feel nostalgic.

MaxHP + 20%.
Increase damage of Blaze Kick, Solar Explosion by 15%.
When Solar Luminance lv5, Blaze Kick lv7, can see monsters in Hiding or Cloaking.
When Solar Stance lv3, Def + 500.
When Solar Explosion lv10, drains 2% of damage as HP when physically attacking.

Reduce incoming damage from ranged physical attacks by 1% per 1 refine rate.
When refined to +7 or higher, increase damage of Blaze Kick and Solar Explosion by additional 25%.
When refined to +9 or higher, increase damage of Blaze Kick and Solar Explosion by additional 35%.

Type : Helm Defense : 10
Location : Upper Weight : 50
Required Level : 1
Class : All

Все

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
.@r = getrefine();
bonus bMdef,10;
bonus bMaxHPrate,10;
bonus2 bAddClass,Class_Boss,25;
bonus bPerfectHitAddRate,3*.@r;
if (getskilllv("SJ_LIGHTOFMOON") == 5) {
   if (getskilllv("SJ_NEWMOONKICK") == 7)
       autobonus "{ bonus bSpeedRate,25; }",100,30000,BF_WEAPON;
   if (getskilllv("SJ_LUNARSTANCE") == 3)
       bonus bFlee,50;
   if (getskilllv("SJ_FULLMOONKICK") == 10)
       bonus2 bHPDrainRate,1000,2;
}
if(.@r>=7) {
   bonus2 bSkillAtk,"SJ_NEWMOONKICK",15;
   bonus2 bSkillAtk,"SJ_FULLMOONKICK",15;
}
if(.@r>=9) {
   bonus2 bSkillAtk,"SJ_NEWMOONKICK",35;
   bonus2 bSkillAtk,"SJ_FULLMOONKICK",35;
}
Справка по Скрипту
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
bMdef Бонус Предмета
bMdef
Сигнатура:
bonus bMdef,n;
Описание:
Equipment MDEF + n
bMaxHPrate Бонус Предмета
bMaxHPrate
Сигнатура:
bonus bMaxHPrate,n;
Описание:
MaxHP + n%
bAddClass Бонус Предмета
bAddClass
Сигнатура:
bonus2 bAddClass,c,x;
Описание:
+x% physical damage against class c
bPerfectHitAddRate Бонус Предмета
bPerfectHitAddRate
Сигнатура:
bonus bPerfectHitAddRate,n;
Описание:
On-target impact attack probability + n%
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
getskilllv Команда
getskilllv
Сигнатура:
getskilllv(<skill id>)
getskilllv("<skill name>")
Описание:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Пример:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
bSpeedRate Бонус Предмета
bSpeedRate
Сигнатура:
bonus bSpeedRate,n;
Описание:
Movement speed + n% (only the highest among all is applied, won't be stacked with SC_SPEEDUP0, SC_SPEEDUP1)
bFlee Бонус Предмета
bFlee
Сигнатура:
bonus bFlee,n;
Описание:
Flee + n
bHPDrainRate Бонус Предмета
bHPDrainRate
Сигнатура:
bonus2 bHPDrainRate,x,n;
Описание:
Adds a x/10% chance to drain n% HP from inflicted damage when attacking
bSkillAtk Бонус Предмета
bSkillAtk
Сигнатура:
bonus2 bSkillAtk,sk,n;
Описание:
Increases damage of skill sk by n%
Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Броня 1 Да Не указано 1 Детали

Не указано