Baby Red Dragon Hat-LT [1] ( Red_Baby_Dragon_LT )
| ID 400400 |
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Цена покупки: zeny | Цена продажи: 0 zeny | Вес: 70 | Слоты: 1 | ||||||||||||||||||||||||||||||||||||
| Тип: Броня/Одежда/Сапоги/Головной убор/Аксессуар. | Подтип: Не указано | Пол: Оба | Локации: Головной убор (верхний) | |||||||||||||||||||||||||||||||||||||
| Атака: Не указано | Магическая атака: Не указано | Диапазон: Не указано | Защита: Не указано | |||||||||||||||||||||||||||||||||||||
| Уровень оружия: Не указано | Уровень брони: 2 | Мин. Уровень Снаряжения: 190 | Макс. Уровень Снаряжения: Не указано | |||||||||||||||||||||||||||||||||||||
| Поддается улучшению: 1 | Оцениваемый: 1 | Элемент: Нейтральный | Классы: Не указано | |||||||||||||||||||||||||||||||||||||
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Все Не указано
Флаги
Стакирование
Не указано
Использование
Не указано
Торговля
Задержка
Не указано
.@g = getenchantgrade();
.@r = getrefine();
bonus bMaxHP,3000;
bonus bMaxSP,200;
bonus2 bSkillAtk,"RK_DRAGONBREATH",10*(.@r/2);
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",10*(.@r/2);
bonus bLongAtkRate,5*(.@r/3);
if (BaseLevel>=200) {
bonus bPow,3;
bonus bPAtk,2;
}
if (.@r>=7) {
bonus bAspd,1;
if (.@r>=9) {
bonus bMaxHPrate,15;
if (.@r>=11) {
bonus bDelayrate,-10;
if (.@r>=13) {
autobonus "{ bonus bLongAtkRate,25; }",20,10000,BF_WEAPON,"{ active_transform 1714,10000; }";
}
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bPAtk,5;
if (.@g >= ENCHANTGRADE_C) {
if (.@r>=11) {
bonus bDelayrate,-8;
if (.@g >= ENCHANTGRADE_B) {
if (.@r>=13) {
bonus bFixedCast,-500;
if (.@g >= ENCHANTGRADE_A) {
bonus2 bSkillAtk,"RK_DRAGONBREATH",30;
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",30;
}
}
}
}
}
}
Справка по Скрипту
getenchantgrade
Команда
getenchantgrade
Сигнатура:
Описание:
function is called or the specified equipment slot. If nothing is
equipped there, it returns -1.
Valid equipment slots are:
EQI_COMPOUND_ON - Item slot that calls this script (In context of item script) (default)
For a list of others equipment slots see 'getequipid'.
getrefine
Команда
getrefine
Сигнатура:
Описание:
function is called.
This function is intended for use in item scripts.
bMaxHP
Бонус Предмета
bMaxHP
Сигнатура:
Описание:
MaxHP + n
bMaxSP
Бонус Предмета
bMaxSP
Сигнатура:
Описание:
MaxSP + n
bSkillAtk
Бонус Предмета
bSkillAtk
Сигнатура:
Описание:
Increases damage of skill sk by n%
bLongAtkRate
Бонус Предмета
bLongAtkRate
Сигнатура:
Описание:
Increases damage of long ranged attacks by n%
if
Команда
if
Сигнатура:
Описание:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Пример:
bPow
Бонус Предмета
bPow
Сигнатура:
Описание:
POW + n
bPAtk
Бонус Предмета
bPAtk
Сигнатура:
Описание:
PAtk + n
bAspd
Бонус Предмета
bAspd
Сигнатура:
Описание:
Attack speed + n
bMaxHPrate
Бонус Предмета
bMaxHPrate
Сигнатура:
Описание:
MaxHP + n%
bDelayrate
Бонус Предмета
bDelayrate
Сигнатура:
Описание:
Increases skill delay by n%
active_transform
Команда
active_transform
Сигнатура:
Описание:
a SC attribute effect while transformed. Note that players cannot be transformed
during War of Emperium or if already disguised.
Can only be removed when you die or the duration ends.
'transform' and 'active_transform' can stack on each other but using 'transform' or
'active_transform' twice will not stack (it will cancel the previous bonus for the new).
'active_transform' will take priority over transform for its duration.
\\
4,3 Marriage-related commands
\\
bFixedCast
Бонус Предмета
bFixedCast
Сигнатура:
Описание:
Increases fixed cast time of all skills by t milliseconds (has effect in RENEWAL_CAST only)
Не указано Справка по СкриптуДля этого скрипта не найдено документированных справок. Не указано Справка по СкриптуДля этого скрипта не найдено документированных справок. Не указано Не указано Не указано Не указано Не указано Не указано Не указано Не указано |
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