Item Details

Dress Hat [1] ( Dress_Hat )

ID 5211 Dress Hat [1]
Dress Hat [1] Цена покупки: zeny Цена продажи: 0 zeny Вес: 20 Слоты: 1
Тип: Броня/Одежда/Сапоги/Головной убор/Аксессуар. Подтип: Не указано Пол: Оба Локации: Головной убор (верхний)
Атака: Не указано Магическая атака: Не указано Диапазон: Не указано Защита: 3
Уровень оружия: Не указано Уровень брони: 1 Мин. Уровень Снаряжения: 20 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Нейтральный Классы: Не указано

Um laço luxuoso que prende um chapéu muito fofo. Combina bem com vestidos sofisticados em noites de gala, mas também é muito elegante se usado em dias de sol com vestidos e uma sombrinha rendada.
DEFM +7.
Aumenta ATQ e ATQM em 2%, e a efetividade da habilidade Curar em +5%.
Se refinado a +7 ou mais, adiciona +1% à ATQ, ATQM e efetividade de Curar,
FOR+1, INT+1
Tipo: Equipamento para a cabeça
Defesa: 3
Equipa em: Topo
Peso: 20
Nível necessário: 20
Classes: Todas

Sebuah topi elegan yang dipakai pada saat pergi ke sebuah pesta.
MDEF +7. Meningkatkan serangan fisik dan serangan magic sebesar 2% dan meningkatkan efektifitas skill Heal sebesar 5%.
Jika di upgrade lebih besar dari 6 akan menambah serangan fisik dan serangan magic sebesar 1% dan meningkatkan efektifitas skill Heal sebesar 1%
Dipakai di: Atas
Level Persyaratan : 20
Tk Def 3 Berat : 20
Profesi: Semua

A tiny and cute hat that can decorate a part of the head.
This hat, along with a pretty dress, makes the wearer want to go on a picnic.
Str +1, Int +1
MDef +7
Increases ATK, MATK 2%, effectiveness of Heal skill +5%.
_
If upgraded to +7 or higher,
Additional ATK, MATK and Heal effectiveness +1%.
_
Class : Headgear Defense : 3
Location : Upper Weight : 20
Required Level : 20
Jobs : All

Account Bound.
A cute hat decorated with ribbons and flowers. It makes its wearer want to go on a picnic.
Str/Int +1
Mdef +7
Atk/Matk +2%
Healing skills restore 5% more HP.
[If upgraded to +7 or higher]
Atk/Matk +1%
Healing skills restore 1% more HP.
Class: Headgear
Location: Upper
Defense: 3
Weight: 20
Required Level: 20
Jobs: All

Все

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
bonus bMdef,7;
bonus bStr,1;
bonus bInt,1;
bonus2 bAddClass,Class_All,2;
bonus bMatkRate,2;
bonus bHealPower,5;
if (getrefine()>=7) {
   bonus2 bAddClass,Class_All,1;
   bonus bMatkRate,1;
   bonus bHealPower,1;
}
Справка по Скрипту
bMdef Бонус Предмета
bMdef
Сигнатура:
bonus bMdef,n;
Описание:
Equipment MDEF + n
bStr Бонус Предмета
bStr
Сигнатура:
bonus bStr,n;
Описание:
STR + n
bInt Бонус Предмета
bInt
Сигнатура:
bonus bInt,n;
Описание:
INT + n
bAddClass Бонус Предмета
bAddClass
Сигнатура:
bonus2 bAddClass,c,x;
Описание:
+x% physical damage against class c
bMatkRate Бонус Предмета
bMatkRate
Сигнатура:
bonus bMatkRate,n;
Описание:
Magical attack power + n%
bHealPower Бонус Предмета
bHealPower
Сигнатура:
bonus bHealPower,n;
Описание:
Increases heal amount of all heal skills by n%
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Броня 1 Да Не указано 1 Детали
Карта Название магазина Цена
prontera (164, 240) - Prontera, the Capital of Rune-Midgarts Kingdom Headgear 04 75,000 z