Frontier Dragon Sword [3] ( Frontier_DK_T_Sword )
| ID 600071 |
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Цена покупки: zeny | Цена продажи: 0 zeny | Вес: 380 | Слоты: 3 | ||||||||||||||||||||||||||||||||||||||||||||||||
| Тип: Оружие. | Подтип: Двуручный Меч | Пол: Оба | Локации: Правая_рука + Левая_рука | |||||||||||||||||||||||||||||||||||||||||||||||||
| Атака: 400 | Магическая атака: Не указано | Диапазон: 1 | Защита: Не указано | |||||||||||||||||||||||||||||||||||||||||||||||||
| Уровень оружия: 5 | Уровень брони: Не указано | Мин. Уровень Снаряжения: 265 | Макс. Уровень Снаряжения: Не указано | |||||||||||||||||||||||||||||||||||||||||||||||||
| Поддается улучшению: 1 | Оцениваемый: 1 | Элемент: Нейтральный | Классы: Четвертые классы. | |||||||||||||||||||||||||||||||||||||||||||||||||
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Не указано
Флаги
Стакирование
Не указано
Использование
Не указано
Торговля
Задержка
Не указано
.@g = getenchantgrade();
.@r = getrefine();
bonus bCritical,5;
bonus2 bSkillAtk,"DK_SERVANTWEAPON_ATK",5+5*(.@r/3);
bonus bAtkRate,(.@r/2);
bonus bBaseAtk,25*(.@r/2);
if (.@r>=9) {
bonus bCRate,5;
bonus bCritical,15;
if (.@r>=11) {
bonus2 bSkillAtk,"DK_SERVANTWEAPON_ATK",25;
if (.@r>=12 && getskilllv("DK_SERVANTWEAPON")>=5) {
bonus3 bAutoSpell,"DK_SERVANTWEAPON",5,80;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bPAtk,5;
bonus bCritical,5;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"DK_SERVANTWEAPON_ATK",15;
if (.@g>=ENCHANTGRADE_B) {
bonus bShortAtkRate,15;
if (.@g>=ENCHANTGRADE_A) {
bonus bPAtk,3*(.@r/2);
}
}
}
}
Справка по Скрипту
getenchantgrade
Команда
getenchantgrade
Сигнатура:
Описание:
function is called or the specified equipment slot. If nothing is
equipped there, it returns -1.
Valid equipment slots are:
EQI_COMPOUND_ON - Item slot that calls this script (In context of item script) (default)
For a list of others equipment slots see 'getequipid'.
getrefine
Команда
getrefine
Сигнатура:
Описание:
function is called.
This function is intended for use in item scripts.
bCritical
Бонус Предмета
bCritical
Сигнатура:
Описание:
Critical + n
bSkillAtk
Бонус Предмета
bSkillAtk
Сигнатура:
Описание:
Increases damage of skill sk by n%
bAtkRate
Бонус Предмета
bAtkRate
Сигнатура:
Описание:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bBaseAtk
Бонус Предмета
bBaseAtk
Сигнатура:
Описание:
Basic attack power + n
if
Команда
if
Сигнатура:
Описание:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Пример:
bCRate
Бонус Предмета
bCRate
Сигнатура:
Описание:
CRate + n
getskilllv
Команда
getskilllv
Сигнатура:
Описание:
character has. If they don't have the skill, 0 will be returned. The full list
of character skills is available in ''.
There are two main uses for this function, it can check whether the character
has a skill or not, and it can tell you if the level is high enough.
Example 1:
Example 2:
Пример:
bAutoSpell
Бонус Предмета
bAutoSpell
Сигнатура:
Описание:
Adds a n/10% chance to cast skill sk of level y when attacking with trigger criteria bf
bPAtk
Бонус Предмета
bPAtk
Сигнатура:
Описание:
PAtk + n
bShortAtkRate
Бонус Предмета
bShortAtkRate
Сигнатура:
Описание:
Increases damage of short ranged attacks by n%
Не указано Справка по СкриптуДля этого скрипта не найдено документированных справок. Не указано Справка по СкриптуДля этого скрипта не найдено документированных справок. Не указано Не указано Не указано Не указано Не указано
Не указано |
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