Skill Details

Wild Fire #5409 ( NW_WILD_FIRE )

Wild Fire ID 5409
Type: Weapon Target Type: Ground Max Level: 5 HP: Single
Damage Flag: No Damage Flag Skill Flag: No Skill Flag Cast Cancel: Yes Cast Defense Reduction: 0%
Skill Levels
Level HP Cost SP Cost Cast Time Cooldown Range Duration
1 0 51 0s 0.5s -9 0s
2 0 55 0s 0.5s -9 0s
3 0 59 0s 0.5s -9 0s
4 0 63 0s 0.5s -9 0s
5 0 67 0s 0.5s -9 0s
Description:

Wild Fire
MAX Lv : 5
Skill requirement : P.F.I 3, Intensive Aim 1
Skill form : Active
Type : Range Physical
Target : 1 Cell Ground Target
Resource Consumption : AP 1
Details : Shotgun and Grenade Launcher exclusive skills.
Fires a bullet toward the ground, inflicting long range physical damage to all targets within the range.
When cast with a Shotgun, it inflicts greater damage in a narrower range than the grenade launcher.
When cast with a Grenade launcher, it inflicts damage over a wider range than a shotgun.
If there is an aiming count, the aiming count is consumed and the damage increases according to the number of aiming counts consumed.
Damage is additionally increased depending on the caster's base level and CON. Consumes 5 equipped bullets.
_
[Lv 1] : ATK(Shotgun) 4700+(Aiming countx500)%/Range: 5x5
ATK(Grenade Launcher) 4500+(Aiming countx500)%/Range: 9x9
[Lv 2] : ATK(Shotgun) 7900+(Aiming countx1000)%/Range: 5x5
ATK(Grenade Launcher) 7500+(Aiming countx1000)%/Range: 9x9
[Lv 3] : ATK(Shotgun) 11100+(Aiming countx1500)%/Range: 5x5
ATK(Grenade Launcher) 10500+(Aiming countx1500)%/Range: 9x9
[Lv 4] : ATK(Shotgun) 14300+(Aiming countx2000)%/Range: 7x7
ATK(Grenade Launcher) 13500+(Aiming countx2000)%/Range: 11x11
[Lv 5] : ATK(Shotgun) 17500+(Aiming countx2500)%/Range: 7x7
ATK(Grenade Launcher) 16500+(Aiming countx2500)%/Range: 11x11

Requirements
Required Skill ID Required Level
Elements
Level Element
1 Weapon
2 Weapon
3 Weapon
4 Weapon
5 Weapon
Additional Flags
Unknown