Item-Kombination Details

Item-Kombination #4506

Kombinationsgröße: 2
Kombinationsgegenstände
Sealed Hatii Card
SLD_Garm_Card_J
Lunar Eclipse Armor [1]
lunar_eclipse_Armor_
Kombinationseffekt
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus2 bResEff,Eff_Freeze,10000;
bonus2 bAddEffWhenHit,Eff_Freeze,1000;
bonus2 bAddEle,Ele_Water,2*.@r;
Skriptreferenzen
getequiprefinerycnt Befehl
getequiprefinerycnt
Signatur:
getequiprefinerycnt(<equipment slot>{,<char_id>})
Beschreibung:
slot. For a list of equipment slots see 'getequipid'. Can be used to check if you have reached a maximum refine value, default for this is +10:
Beispiel:
if (getequiprefinerycnt(EQI_HEAD_TOP) < 10)
mes "I will now upgrade your " + getequipname(EQI_HEAD_TOP);
else
mes "Sorry, it's not possible to refine hats better than +10";
close;
bResEff Gegenstandsbonus
bResEff
Signatur:
bonus2 bResEff,eff,n;
Beschreibung:
Adds a n/100% tolerance to status eff
bAddEffWhenHit Gegenstandsbonus
bAddEffWhenHit
Signatur:
bonus4 bAddEffWhenHit,eff,n,atf,t;
Beschreibung:
Adds a n/100% chance to cause status eff for t milliseconds on the target when being hit by physical damage
bAddEle Gegenstandsbonus
bAddEle
Signatur:
bonus3 bAddEle,e,x,bf;
Beschreibung:
+x% physical damage against element e with trigger criteria bf