Item-Kombinationen Alle auflisten

Item-Kombinationen

ID Kombinationsgröße Kombinationsgegenstände Kombinationseffekt Aktionen
2937 2 bonus bShortAtkRate,8; Details
2938 2 bonus bShortAtkRate,8; Details
2939 2 bonus2 bAddRace,RC_Insect,20; Details
2940 2 bonus2 bMagicAddRace,RC_Insect,20; Details
2941 2 bonus2 bAddSize,Size_Large,30; Details
2942 2 bonus2 bAddSize,Size_Medium,30; Details
2943 2 if (BaseJob == Job_Novice || BaseJob == Job_SuperNovice) { autobonus "{ bonus bNoSizeFix; }",1,7000,BF_WEAPON; } Details
2944 2 if (BaseClass == Job_Swordman) { .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);... Details
2945 2 if (BaseJob == Job_Sage) { bonus2 bSkillAtk,"MG_FIREBOLT",30; bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",30; bonus2 bSkillAt... Details
2946 2 if (BaseLevel >= 200) { bonus2 bMagicAtkEle,Ele_Ghost,15*(readparam(bInt)/40); } Details
2947 2 if (BaseLevel >= 200) { bonus bLongAtkRate,15*(readparam(bDex)/40); } Details
2948 2 if (BaseLevel >= 200) { bonus bShortAtkRate,15*(readparam(bStr)/40); } Details
2949 2 if (BaseLevel >= 200) { bonus2 bMagicAtkEle,Ele_Holy,15*(readparam(bInt)/40); } Details
2950 2 if (BaseLevel >= 200) { bonus2 bMagicAtkEle,Ele_Neutral,15*(readparam(bInt)/40); } Details
2951 2 bonus2 bMagicAddRace,RC_Angel,20; Details
2952 2 if (BaseLevel >= 200) { bonus bCritAtkRate,15; } Details
2953 2 if (BaseLevel >= 200) { bonus2 bMagicAtkEle,Ele_Ghost,30; } Details
2954 2 .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L); bonus bVariableCastrate,-10; bonus bMatk,50;... Details
2955 2 .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); autobonus3 "{ bonus2 bSkillAtk,\"LG_BANISH... Details
2956 2 .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus bMatk,20; if (getequiprefinerycnt(EQ... Details