Item Details

Illusion Morpheus's Hood [1] ( Morpheus_Hood_IL )

ID 19428 Illusion Morpheus's Hood [1]
Illusion Morpheus's Hood [1] Kaufpreis: 20 zeny Verkaufspreis: 10 zeny Gewicht: 20 Slots: 1
Typ: Rüstung/Umhang/Schuhe/Kopfbedeckung/Accessoire-Gegenstand. Untertyp: Nicht angegeben Geschlecht: Beide Orte: Oberes Kopfbedeckung
Angriff: Nicht angegeben Magie Angriff: Nicht angegeben Reichweite: Nicht angegeben Verteidigung: 15
Waffenlevel: Nicht angegeben Rüstungslevel: 1 Min. Ausrüstungslevel: 130 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Nicht angegeben

Uma bandana que é uma das quatro chaves para o selo que prende Morpheus.
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INT +10.
SP máx. +10%.
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A cada 2 refinos:
Conjuração variável -3%.
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Refino +7 ou mais:
ATQM +30.
Refino +9 ou mais:
A conjuração não pode ser interrompida.
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Conjunto
Véu Morpheus Ilusional
Anel Morpheus Ilusional
Bracelete Morpheus Ilusional
DEF +100.
INT +5 adicional.
SP máx. +10% adicional.
Dano mágico de propriedade Água, Terra e Neutro +10%.
Elmo e Capa refinados no +7 ou mais:
ATQM +40.
Soma dos refinos 18 ou mais:
ATQM +40 adicional.
Dano mágico de propriedade Fantasma, Vento e Sagrado +15%.
Soma dos refinos 22 ou mais:
Dano mágico +10%.
Ignora 50% da DEFM das raças Amorfo, Bruto e Demônio.
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Tipo: Equip. para Cabeça
Equipa em: Topo
DEF: 15 DEFM: 15
Peso: 20
Nível necessário: 130
Classes: Todas

INT +10
MDEF +15
MaxSP +20%
Variable Cast-time -3% per 2 tingkat tempa
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Jika tingkat tempa +7 atau lebih,
MATK +30
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Jika tingkat tempa +9 atau lebih,
Skill Casting tidak dapat diganggu
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Set Bonus
Illusion Morpheus's Hood [1]
Illusion Morpheus's Shawl [1]
Illusion Morpheus's Ring [1]
Illusion Morpheus's Bracelet [1]

INT +5
MaxSP +10%
DEF +100

Jika tingkat tempa kedua item dibawah +7 atau lebih,
Illusion Morpheus's Hood [1]
Illusion Morpheus's Shawl [1]

MATK +40

Jika total tingkat tempa dari kedua item dibawah ini +18 atau lebih,
Illusion Morpheus's Hood [1]
Illusion Morpheus's Shawl [1]

MATK +40
Magic DMG element Ghost, Wind, dan Holy +15%

Jika total tingkat tempa dari kedua item dibawah ini +21 atau lebih,
Illusion Morpheus's Hood [1]
Illusion Morpheus's Shawl [1]

MATK +10%
Ignore 50% MDEF dari monster Fromless, Brute, dan Demon
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Jenis : Headgear
Posisi : Upper
DEF : 15
Berat : 20
Syarat Lv : 130
Job : Semua Job

A hood said to contain the true power of Morpheus.
Legend says several items are needed to break the seal.
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INT + 10, MDEF + 15, MSP + 20%.
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For every 2 refine level, reduce variable casting time by 3%.
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When refined to +7 or higher, MATK + 30.
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When refined to +9 or higher, casting will not be interrupted.
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Set Bonus:
Illusion Morpheus's Hood [1]
Illusion Morpheus's Shawl [1]
Illusion Morpheus's Ring [1]
Illusion Morpheus's Bracelet [1]

INT + 5, MSP + 10%, DEF + 100.
Increase Water, Earth, and Neutral property magic damage by 10%.
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When the following items are refined to +7 or higher,
Illusion Morpheus's Hood [1]
Illusion Morpheus's Shawl [1]

MATK + 40.
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When the total refine level of following items are 18 or higher,
Illusion Morpheus's Hood [1]
Illusion Morpheus's Shawl [1]

MATK + 40.
Increase Ghost, Wind, and Holy property magic damage by 15%.
------------------------
When the total refine level of following items are 22 or higher,
Illusion Morpheus's Hood [1]
Illusion Morpheus's Shawl [1]

MATK + 10%.
Ignore magic defense of Formless, Brute, and Demon race enemies by 50%.
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Type : Headgear
Def : 15
Location : Upper
Weight : 20
Required Level : 130
Class : All Jobs

A bandana that seals Morpheus's power. It is believed that several items are needed to lift the seal.
INT +10, MDEF +15, MSP +20%
Reduces the Variable Cast Time by 3% for every 2 refine levels of the item.
If refine rate is +7 or higher, MATK +30.
If refine rate is +9 or higher, casting cannot be canceled.
_
[If equipped with Illusion Morpheus's Ring, Bracelet and Shawl]
INT +5, Max SP +10%, DEF +100.
Water, Earth and Neutral property magic damage +10%.
If total refine rate of Illusion Morpheus's Bandana and Illusion Morpheus's Shawl is +7 or higher, MATK +40.
[If total refine rate is +18]
MATK +40, Ghost, Wind and Holy property magic damage +15%.
[If total refine rate is +22]
MATK +10%, Ignore magic defense of Formless, Brute, and Demon race enemies by 50%.
_
Required Level: 130
Jobs: All

Alle

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Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
Nicht angegeben
.@r = getrefine();
bonus bInt,10;
bonus bMdef,15;
bonus bMaxSPrate,20;
bonus bVariableCastrate,-(3*(.@r/2));
if (.@r >= 7) {
   bonus bMatk,30;
   if (.@r >= 9) {
      bonus bNoCastCancel;
   }
}
Skriptreferenzen
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
bInt Gegenstandsbonus
bInt
Signatur:
bonus bInt,n;
Beschreibung:
INT + n
bMdef Gegenstandsbonus
bMdef
Signatur:
bonus bMdef,n;
Beschreibung:
Equipment MDEF + n
bMaxSPrate Gegenstandsbonus
bMaxSPrate
Signatur:
bonus bMaxSPrate,n;
Beschreibung:
MaxSP + n%
bVariableCastrate Gegenstandsbonus
bVariableCastrate
Signatur:
bonus2 bVariableCastrate,sk,n;
Beschreibung:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bMatk Gegenstandsbonus
bMatk
Signatur:
bonus bMatk,n;
Beschreibung:
Magical attack power + n
bNoCastCancel Gegenstandsbonus
bNoCastCancel
Signatur:
bonus bNoCastCancel;
Beschreibung:
Prevents casting from being interrupted when hit (does not work in GvG)
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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Rüstung 1 Ja Nicht angegeben 1 Details

Nicht angegeben