Item-Kombinationen Alle auflisten

Item-Kombinationen

ID Kombinationsgröße Kombinationsgegenstände Kombinationseffekt Aktionen
3445 2 bonus bPAtk,2; bonus bAtkRate,10; Details
3446 2 bonus bPAtk,2; bonus bAtkRate,10; Details
3447 2 bonus bPAtk,2; bonus bAtkRate,10; Details
3449 2 bonus bPAtk,2; bonus bAtkRate,10; Details
3450 2 bonus bMaxHPrate,10; bonus bMaxSPrate,5; Details
3451 2 autobonus "{ bonus bStr,200; }",50,5000,BF_WEAPON,"{ active_transform 2221,5000; }"; Details
3452 2 .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); bonus bDelayrate,-20; if (.@eq >= ... Details
3453 2 .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"NC_AXETORNA... Details
3454 2 .@r = getequiprefinerycnt(EQI_SHOES); .@a = readparam(bInt); bonus2 bResEff,Eff_Bleeding,10000; bonus2 bResEff,Eff_Sl... Details
3455 2 .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,10; b... Details
3456 2 .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,10; b... Details
3457 2 .@r = getequiprefinerycnt(EQI_SHOES); bonus2 bSkillUseSP,"NJ_KIRIKAGE",10; if (.@r >= 7) { bonus2 bAddRace,RC_All,30;... Details
3458 2 .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"KO_HUUMARAN... Details
3459 2 .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7) { bonus2 bSkillCool... Details
3460 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bNoCastCancel; if (.@r >= 7) { bonus bMaxSP,400; bonus2 bAddClass,Class_... Details
3461 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bIgnoreDefClassRate,Class_Boss,100; if (.@r >= 7) { bonus2 bAddClass,Cl... Details
3462 2 .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7) { bonus bVariableCa... Details
3463 2 .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7) { bonus bVariableCa... Details
3466 2 if (getskilllv("WM_GLOOMYDAY") == 5) { bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",2000; } Details
3467 2 if (getskilllv("WM_GLOOMYDAY") == 5) { bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",2000; } Details