Item-Kombinationen Alle auflisten

Item-Kombinationen

ID Kombinationsgröße Kombinationsgegenstände Kombinationseffekt Aktionen
4012 2 bonus5 bAutoSpell,"HW_MAGICPOWER",4,3,BF_MAGIC,0; Details
4013 2 .@r = getequiprefinerycnt(EQI_HAND_R); .@a = min(10,.@r); skill "AL_INCAGI",1; bonus2 bSkillAtk,"SO_ELECTRICWALK",30*... Details
4014 2 .@r = getequiprefinerycnt(EQI_HAND_R); .@a = min(10,.@r); skill "AL_INCAGI",1; bonus2 bSkillAtk,"SO_ELECTRICWALK",30*... Details
4015 2 .@r = getequiprefinerycnt(EQI_GARMENT); bonus bMatkRate,2*.@r; bonus bVariableCastrate,-2*.@r; Details
4016 2 .@r = getequiprefinerycnt(EQI_GARMENT); bonus bMatkRate,2*.@r; bonus bVariableCastrate,-2*.@r; Details
4017 2 bonus2 bResEff,Eff_Freeze,100; bonus2 bVariableCastrate,"SO_PSYCHIC_WAVE",-100; bonus5 bAutoSpellWhenHit,"SA_LANDPROT... Details
4018 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bInt,2*.@r; bonus2 bSkillAtk,"WL_CRIMSONROCK",.@r; if (.@r >= 9) { bonus... Details
4019 2 bonus bMatkRate,5; bonus2 bSubEle,Ele_Fire,20; bonus2 bSubEle,Ele_Wind,20; Details
4020 2 bonus bMatkRate,5; bonus2 bSubEle,Ele_Fire,10; bonus2 bSubEle,Ele_Wind,10; Details
4021 2 bonus bMatkRate,5; bonus2 bIgnoreDefClassRate,Class_Boss,25; if (getequiprefinerycnt(EQI_HAND_L)>=8) { bonus bMatkRat... Details
4022 2 bonus bMatkRate,5; bonus bVariableCastrate,-5; if (getequiprefinerycnt(EQI_HAND_L)>=8) { bonus bFlee2,20; bonus bMatk... Details
4023 2 bonus bSMatk,5; bonus bSpl,3; Details
4024 2 bonus bSMatk,1; bonus bSpl,1; Details
4025 2 bonus bSMatk,1; bonus bSpl,1; Details
4026 2 bonus bSMatk,1; bonus bSpl,1; Details
4027 2 bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",20; Details
4028 2 bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",20; Details
4029 2 bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",20; Details
4030 2 bonus2 bSkillAtk,"SR_KNUCKLEARROW",15; Details
4031 2 bonus2 bSkillAtk,"SR_KNUCKLEARROW",15; Details