| 4012 |
2 |
|
bonus5 bAutoSpell,"HW_MAGICPOWER",4,3,BF_MAGIC,0; |
Detalhes
|
| 4013 |
2 |
|
.@r = getequiprefinerycnt(EQI_HAND_R); .@a = min(10,.@r); skill "AL_INCAGI",1; bonus2 bSkillAtk,"SO_ELECTRICWALK",30*... |
Detalhes
|
| 4014 |
2 |
|
.@r = getequiprefinerycnt(EQI_HAND_R); .@a = min(10,.@r); skill "AL_INCAGI",1; bonus2 bSkillAtk,"SO_ELECTRICWALK",30*... |
Detalhes
|
| 4015 |
2 |
|
.@r = getequiprefinerycnt(EQI_GARMENT); bonus bMatkRate,2*.@r; bonus bVariableCastrate,-2*.@r; |
Detalhes
|
| 4016 |
2 |
|
.@r = getequiprefinerycnt(EQI_GARMENT); bonus bMatkRate,2*.@r; bonus bVariableCastrate,-2*.@r; |
Detalhes
|
| 4017 |
2 |
|
bonus2 bResEff,Eff_Freeze,100; bonus2 bVariableCastrate,"SO_PSYCHIC_WAVE",-100; bonus5 bAutoSpellWhenHit,"SA_LANDPROT... |
Detalhes
|
| 4018 |
2 |
|
.@r = getequiprefinerycnt(EQI_HAND_R); bonus bInt,2*.@r; bonus2 bSkillAtk,"WL_CRIMSONROCK",.@r; if (.@r >= 9) { bonus... |
Detalhes
|
| 4019 |
2 |
|
bonus bMatkRate,5; bonus2 bSubEle,Ele_Fire,20; bonus2 bSubEle,Ele_Wind,20; |
Detalhes
|
| 4020 |
2 |
|
bonus bMatkRate,5; bonus2 bSubEle,Ele_Fire,10; bonus2 bSubEle,Ele_Wind,10; |
Detalhes
|
| 4021 |
2 |
|
bonus bMatkRate,5; bonus2 bIgnoreDefClassRate,Class_Boss,25; if (getequiprefinerycnt(EQI_HAND_L)>=8) { bonus bMatkRat... |
Detalhes
|
| 4022 |
2 |
|
bonus bMatkRate,5; bonus bVariableCastrate,-5; if (getequiprefinerycnt(EQI_HAND_L)>=8) { bonus bFlee2,20; bonus bMatk... |
Detalhes
|
| 4023 |
2 |
|
bonus bSMatk,5; bonus bSpl,3; |
Detalhes
|
| 4024 |
2 |
|
bonus bSMatk,1; bonus bSpl,1; |
Detalhes
|
| 4025 |
2 |
|
bonus bSMatk,1; bonus bSpl,1; |
Detalhes
|
| 4026 |
2 |
|
bonus bSMatk,1; bonus bSpl,1; |
Detalhes
|
| 4027 |
2 |
|
bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",20; |
Detalhes
|
| 4028 |
2 |
|
bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",20; |
Detalhes
|
| 4029 |
2 |
|
bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",20; |
Detalhes
|
| 4030 |
2 |
|
bonus2 bSkillAtk,"SR_KNUCKLEARROW",15; |
Detalhes
|
| 4031 |
2 |
|
bonus2 bSkillAtk,"SR_KNUCKLEARROW",15; |
Detalhes
|