| 6768 |
2 |
|
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus bAtkRate,3; if (.@sum>=18... |
Details
|
| 6769 |
2 |
|
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus bRes,15; if (.@sum>=18) {... |
Details
|
| 6770 |
2 |
|
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R); bonus bDef,15; bonus bRes,25; if... |
Details
|
| 6771 |
2 |
|
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus bRes,15; if (.@sum>=18) {... |
Details
|
| 6772 |
2 |
|
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus bMatkRate,3; if (.@sum>=1... |
Details
|
| 6773 |
2 |
|
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bSMatk,2; bonus bMatkRate,... |
Details
|
| 6774 |
2 |
|
.@sum = getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus bMatkRate,3; if (.@sum>=1... |
Details
|
| 6775 |
2 |
|
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus bMatkRate,3; if (.@sum>=1... |
Details
|
| 6776 |
2 |
|
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R); bonus bSMatk,2; bonus bMatkRate,... |
Details
|
| 6777 |
2 |
|
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus bMatkRate,3; if (.@sum>=1... |
Details
|
| 6778 |
2 |
|
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus bMRes,15; if (.@sum>=18) ... |
Details
|
| 6779 |
2 |
|
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R); bonus bMdef,15; bonus bMRes,25; ... |
Details
|
| 6780 |
2 |
|
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus bMRes,15; if (.@sum>=18) ... |
Details
|
| 6781 |
2 |
|
bonus2 bAddRace,RC_Formless,15; bonus2 bAddRace,RC_DemiHuman,15; bonus2 bAddRace,RC_Player_Human,15; bonus2 bAddSize,... |
Details
|
| 6782 |
2 |
|
bonus2 bAddRace,RC_Formless,15; bonus2 bAddRace,RC_DemiHuman,15; bonus2 bAddRace,RC_Player_Human,15; bonus2 bAddSize,... |
Details
|
| 6783 |
2 |
|
bonus2 bMagicAddSize,Size_Small,15; bonus2 bMagicAddSize,Size_Large,15; bonus2 bMagicAddRace,RC_DemiHuman,15; bonus2 ... |
Details
|
| 6784 |
2 |
|
bonus2 bAddEle,Ele_All,20; bonus bAspdRate,5; bonus2 bSkillAtk,"ABC_DEFT_STAB",40; bonus2 bSkillAtk,"ABC_ABYSS_DAGGER... |
Details
|
| 6785 |
2 |
|
bonus2 bAddEle,Ele_All,20; bonus bCritical,5; bonus2 bSkillAtk,"ABC_FRENZY_SHOT",40; bonus2 bSkillAtk,"ABC_CHAIN_REAC... |
Details
|
| 6786 |
2 |
|
bonus2 bAddEle,Ele_All,20; bonus bAspdRate,5; bonus2 bSkillAtk,"TR_ROSEBLOSSOM",40; bonus2 bSkillAtk,"TR_ROSEBLOSSOM_... |
Details
|
| 6787 |
2 |
|
bonus2 bMagicAddEle,Ele_All,20; bonus bVariableCastrate,-5; bonus2 bSkillAtk,"TR_SOUNDBLEND",40; bonus2 bSkillAtk,"TR... |
Details
|