Combos de Objetos Listar todo

Combos de Objetos

ID Tamaño del Combo Objetos del Combo Efecto del Combo Acciones
6768 2 .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus bAtkRate,3; if (.@sum>=18... Detalles
6769 2 .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus bRes,15; if (.@sum>=18) {... Detalles
6770 2 .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R); bonus bDef,15; bonus bRes,25; if... Detalles
6771 2 .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus bRes,15; if (.@sum>=18) {... Detalles
6772 2 .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus bMatkRate,3; if (.@sum>=1... Detalles
6773 2 .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bSMatk,2; bonus bMatkRate,... Detalles
6774 2 .@sum = getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus bMatkRate,3; if (.@sum>=1... Detalles
6775 2 .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus bMatkRate,3; if (.@sum>=1... Detalles
6776 2 .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R); bonus bSMatk,2; bonus bMatkRate,... Detalles
6777 2 .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus bMatkRate,3; if (.@sum>=1... Detalles
6778 2 .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus bMRes,15; if (.@sum>=18) ... Detalles
6779 2 .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R); bonus bMdef,15; bonus bMRes,25; ... Detalles
6780 2 .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus bMRes,15; if (.@sum>=18) ... Detalles
6781 2 bonus2 bAddRace,RC_Formless,15; bonus2 bAddRace,RC_DemiHuman,15; bonus2 bAddRace,RC_Player_Human,15; bonus2 bAddSize,... Detalles
6782 2 bonus2 bAddRace,RC_Formless,15; bonus2 bAddRace,RC_DemiHuman,15; bonus2 bAddRace,RC_Player_Human,15; bonus2 bAddSize,... Detalles
6783 2 bonus2 bMagicAddSize,Size_Small,15; bonus2 bMagicAddSize,Size_Large,15; bonus2 bMagicAddRace,RC_DemiHuman,15; bonus2 ... Detalles
6784 2 bonus2 bAddEle,Ele_All,20; bonus bAspdRate,5; bonus2 bSkillAtk,"ABC_DEFT_STAB",40; bonus2 bSkillAtk,"ABC_ABYSS_DAGGER... Detalles
6785 2 bonus2 bAddEle,Ele_All,20; bonus bCritical,5; bonus2 bSkillAtk,"ABC_FRENZY_SHOT",40; bonus2 bSkillAtk,"ABC_CHAIN_REAC... Detalles
6786 2 bonus2 bAddEle,Ele_All,20; bonus bAspdRate,5; bonus2 bSkillAtk,"TR_ROSEBLOSSOM",40; bonus2 bSkillAtk,"TR_ROSEBLOSSOM_... Detalles
6787 2 bonus2 bMagicAddEle,Ele_All,20; bonus bVariableCastrate,-5; bonus2 bSkillAtk,"TR_SOUNDBLEND",40; bonus2 bSkillAtk,"TR... Detalles