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Item-Kombinationen

ID Kombinationsgröße Kombinationsgegenstände Kombinationseffekt Aktionen
7703 2 bonus bShortAtkRate,20; bonus2 bSkillAtk,"SR_TIGERCANNON",105; Details
7704 2 autobonus "{ bonus bBaseAtk,200; }",60,12000,BF_WEAPON,"{ active_transform 3225,12000; }"; Details
7705 2 autobonus "{ bonus bBaseAtk,200; }",60,12000,BF_WEAPON,"{ active_transform 3240,12000; }"; Details
7706 2 autobonus "{ bonus bMatk,200; }",60,12000,BF_MAGIC,"{ active_transform 3221,12000; }"; Details
7707 2 autobonus "{ bonus bBaseAtk,200; }",60,12000,BF_WEAPON,"{ active_transform 3243,12000; }"; Details
7708 2 autobonus "{ bonus bMatk,200; }",60,12000,BF_MAGIC,"{ active_transform 3224,12000; }"; Details
7709 2 autobonus "{ bonus bMatk,200; }",60,12000,BF_MAGIC,"{ active_transform 3242,12000; }"; Details
7710 2 autobonus "{ bonus bBaseAtk,200; }",60,12000,BF_WEAPON,"{ active_transform 3223,12000; }"; Details
7711 2 autobonus "{ bonus bBaseAtk,200; }",60,12000,BF_WEAPON,"{ active_transform 3241,12000; }"; Details
7712 2 autobonus "{ bonus bBaseAtk,200; }",60,12000,BF_WEAPON,"{ active_transform 3220,12000; }"; Details
7713 2 autobonus "{ bonus bBaseAtk,200; }",60,12000,BF_WEAPON,"{ active_transform 3244,12000; }"; Details
7714 2 autobonus "{ bonus bBaseAtk,200; }",60,12000,BF_WEAPON,"{ active_transform 3222,12000; }"; Details
7715 2 autobonus "{ bonus bMatk,200; }",60,12000,BF_WEAPON,"{ active_transform 3245,12000; }"; Details
7716 2 autobonus "{ bonus bBaseAtk,200; }",60,12000,BF_WEAPON,"{ active_transform 3246,12000; }"; Details
7756 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bDelayrate,-5; bonus2 bSkillAtk,"SC_FATALMENACE",15*(.@r/2); bonus2 bS... Details
7757 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bDelayrate,-5; bonus2 bSkillAtk,"SC_FATALMENACE",15*(.@r/2); bonus2 bS... Details
7758 2 bonus bShortAtkRate,15; bonus2 bSkillAtk,"SC_FATALMENACE",5*(getequiprefinerycnt(EQI_HEAD_TOP)/2); Details
7759 2 bonus bShortAtkRate,15; bonus2 bSkillAtk,"SC_FATALMENACE",5*(getequiprefinerycnt(EQI_HEAD_TOP)/2); Details
7760 2 bonus2 bSkillCooldown,"SC_FEINTBOMB",-1800; bonus2 bSkillAtk,"SC_TRIANGLESHOT",10*(getequiprefinerycnt(EQI_HEAD_TOP)/2); Details
7761 2 bonus2 bSkillCooldown,"SC_FEINTBOMB",-1800; bonus2 bSkillAtk,"SC_TRIANGLESHOT",10*(getequiprefinerycnt(EQI_HEAD_TOP)/2); Details