| 7703 |
2 |
|
bonus bShortAtkRate,20; bonus2 bSkillAtk,"SR_TIGERCANNON",105; |
Детали
|
| 7704 |
2 |
|
autobonus "{ bonus bBaseAtk,200; }",60,12000,BF_WEAPON,"{ active_transform 3225,12000; }"; |
Детали
|
| 7705 |
2 |
|
autobonus "{ bonus bBaseAtk,200; }",60,12000,BF_WEAPON,"{ active_transform 3240,12000; }"; |
Детали
|
| 7706 |
2 |
|
autobonus "{ bonus bMatk,200; }",60,12000,BF_MAGIC,"{ active_transform 3221,12000; }"; |
Детали
|
| 7707 |
2 |
|
autobonus "{ bonus bBaseAtk,200; }",60,12000,BF_WEAPON,"{ active_transform 3243,12000; }"; |
Детали
|
| 7708 |
2 |
|
autobonus "{ bonus bMatk,200; }",60,12000,BF_MAGIC,"{ active_transform 3224,12000; }"; |
Детали
|
| 7709 |
2 |
|
autobonus "{ bonus bMatk,200; }",60,12000,BF_MAGIC,"{ active_transform 3242,12000; }"; |
Детали
|
| 7710 |
2 |
|
autobonus "{ bonus bBaseAtk,200; }",60,12000,BF_WEAPON,"{ active_transform 3223,12000; }"; |
Детали
|
| 7711 |
2 |
|
autobonus "{ bonus bBaseAtk,200; }",60,12000,BF_WEAPON,"{ active_transform 3241,12000; }"; |
Детали
|
| 7712 |
2 |
|
autobonus "{ bonus bBaseAtk,200; }",60,12000,BF_WEAPON,"{ active_transform 3220,12000; }"; |
Детали
|
| 7713 |
2 |
|
autobonus "{ bonus bBaseAtk,200; }",60,12000,BF_WEAPON,"{ active_transform 3244,12000; }"; |
Детали
|
| 7714 |
2 |
|
autobonus "{ bonus bBaseAtk,200; }",60,12000,BF_WEAPON,"{ active_transform 3222,12000; }"; |
Детали
|
| 7715 |
2 |
|
autobonus "{ bonus bMatk,200; }",60,12000,BF_WEAPON,"{ active_transform 3245,12000; }"; |
Детали
|
| 7716 |
2 |
|
autobonus "{ bonus bBaseAtk,200; }",60,12000,BF_WEAPON,"{ active_transform 3246,12000; }"; |
Детали
|
| 7756 |
2 |
|
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bDelayrate,-5; bonus2 bSkillAtk,"SC_FATALMENACE",15*(.@r/2); bonus2 bS... |
Детали
|
| 7757 |
2 |
|
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bDelayrate,-5; bonus2 bSkillAtk,"SC_FATALMENACE",15*(.@r/2); bonus2 bS... |
Детали
|
| 7758 |
2 |
|
bonus bShortAtkRate,15; bonus2 bSkillAtk,"SC_FATALMENACE",5*(getequiprefinerycnt(EQI_HEAD_TOP)/2); |
Детали
|
| 7759 |
2 |
|
bonus bShortAtkRate,15; bonus2 bSkillAtk,"SC_FATALMENACE",5*(getequiprefinerycnt(EQI_HEAD_TOP)/2); |
Детали
|
| 7760 |
2 |
|
bonus2 bSkillCooldown,"SC_FEINTBOMB",-1800; bonus2 bSkillAtk,"SC_TRIANGLESHOT",10*(getequiprefinerycnt(EQI_HEAD_TOP)/2); |
Детали
|
| 7761 |
2 |
|
bonus2 bSkillCooldown,"SC_FEINTBOMB",-1800; bonus2 bSkillAtk,"SC_TRIANGLESHOT",10*(getequiprefinerycnt(EQI_HEAD_TOP)/2); |
Детали
|