Item-Kombinationen Alle auflisten

Item-Kombinationen

ID Kombinationsgröße Kombinationsgegenstände Kombinationseffekt Aktionen
8613 2 bonus2 bMagicAtkEle,Ele_Undead,15; bonus2 bMagicAtkEle,Ele_Fire,15; bonus2 bMagicAtkEle,Ele_Neutral,15; bonus2 bMagic... Details
7 3 bonus2 bAddRace,RC_Dragon,25; Details
8 3 bonus2 bAddRace,RC_Dragon,25; Details
9 3 bonus2 bAddRace,RC_Dragon,25; Details
10 3 bonus2 bAddRace,RC_Dragon,25; Details
11 3 bonus2 bAddRace,RC_Dragon,25; Details
12 3 bonus2 bAddRace,RC_Dragon,25; Details
43 3 bonus2 bSkillAtk,"LG_BANISHINGPOINT",20; bonus2 bSkillAtk,"LG_CANNONSPEAR",20; bonus2 bSkillAtk,"LG_SHIELDPRESS",20; Details
55 3 .@r = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES); bonus bMaxHP,10... Details
67 3 bonus bInt,5; bonus bMaxHP,700; bonus bAspdRate,5; Details
68 3 bonus bInt,5; bonus bMaxHP,700; bonus bAspdRate,5; Details
69 3 bonus bInt,5; bonus bMaxHP,700; bonus bAspdRate,5; Details
70 3 bonus bInt,5; bonus bMaxHP,700; bonus bAspdRate,5; Details
89 3 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatkRate,1; if (.@r >= 5) { bonus bMatkRate,2; if (.@r >= 7) { bonus bM... Details
90 3 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatkRate,1; if (.@r >= 5) { bonus bMatkRate,2; if (.@r >= 7) { bonus bM... Details
91 3 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatkRate,1; if (.@r >= 5) { bonus bMatkRate,2; if (.@r >= 7) { bonus bM... Details
92 3 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatkRate,1; if (.@r >= 5) { bonus bMatkRate,2; if (.@r >= 7) { bonus bM... Details
118 3 bonus bMatk,-(getequiprefinerycnt(EQI_HAND_R)*5); Details
136 3 bonus bLongAtkRate,20; bonus2 bSubEle,Ele_Fire,-10; if (getequiprefinerycnt(EQI_HAND_R) >= 10) bonus bAspd,1; Details
137 3 bonus bLongAtkRate,20; bonus2 bSubEle,Ele_Fire,-10; if (getequiprefinerycnt(EQI_HAND_R) >= 10) bonus bAspd,1; Details