Item-Kombinationen Alle auflisten

Item-Kombinationen

ID Kombinationsgröße Kombinationsgegenstände Kombinationseffekt Aktionen
1216 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bFlee2,.@r; bonus bHealPower,2*.@r; Details
1217 2 .@r = getequiprefinerycnt(EQI_HAND_R); .@b = getequiprefinerycnt(EQI_ARMOR); bonus bMatk,(.@r*(.@b >= 8 ? 7 : (.@b >=... Details
1218 2 .@r = getequiprefinerycnt(EQI_HAND_R); .@b = getequiprefinerycnt(EQI_ARMOR); bonus bMatk,(.@r*(.@b >= 8 ? 7 : (.@b >=... Details
1219 2 if (getequiprefinerycnt(EQI_ARMOR) >= 9) { bonus2 bResEff,Eff_Freeze,10000; } Details
1220 2 if (getequiprefinerycnt(EQI_ARMOR) >= 9) { bonus2 bResEff,Eff_Freeze,10000; } Details
1240 2 .@r = getequiprefinerycnt(EQI_GARMENT); bonus bBaseAtk,3*.@r; if (.@r >= 7) { bonus bBaseAtk,5*(readparam(bStr)/10); ... Details
1241 2 .@r = getequiprefinerycnt(EQI_GARMENT); bonus bBaseAtk,3*.@r; if (.@r >= 7) { bonus bBaseAtk,5*(readparam(bStr)/10); ... Details
1242 2 if (getequiprefinerycnt(EQI_ARMOR) >= 9) bonus2 bResEff,Eff_Curse,10000; Details
1243 2 .@matk = 100; .@recovery = 20; .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_ARMOR); if ... Details
1244 2 bonus bSpeedRate,25; bonus bHealPower,10; Details
1245 2 bonus bAspdRate,getequiprefinerycnt(EQI_SHOES); Details
1246 2 bonus bDelayrate,-getequiprefinerycnt(EQI_GARMENT); Details
1248 2 bonus bAtkRate,10; .@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_SHOES); if (.@r >= 21) { bonus2 bIg... Details
1249 2 bonus bAtkRate,10; .@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_SHOES); if (.@r >= 21) { bonus2 bIg... Details
1250 2 bonus bMatkRate,10; .@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_SHOES); if (.@r >= 21) { bonus2 bI... Details
1251 2 bonus bMatkRate,10; .@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_SHOES); if (.@r >= 21) { bonus2 bI... Details
1252 2 bonus bCritAtkRate,10; .@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_SHOES); if (.@r >= 21) { bonus2... Details
1253 2 bonus bCritAtkRate,10; .@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_SHOES); if (.@r >= 21) { bonus2... Details
1254 2 bonus bMaxHPrate,10; .@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_SHOES); if (.@r >= 21) { bonus2 b... Details
1255 2 bonus bMaxHPrate,10; .@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_SHOES); if (.@r >= 21) { bonus2 b... Details