Item Details

Medical Scrubs [1] ( Holy_Coat )

ID 15205 Medical Scrubs [1]
Medical Scrubs [1] Kaufpreis: 20 zeny Verkaufspreis: 10 zeny Gewicht: 100 Slots: 1
Typ: Rüstung/Umhang/Schuhe/Kopfbedeckung/Accessoire-Gegenstand. Untertyp: Nicht angegeben Geschlecht: Beide Orte: Rüstung
Angriff: Nicht angegeben Magie Angriff: Nicht angegeben Reichweite: Nicht angegeben Verteidigung: 50
Waffenlevel: Nicht angegeben Rüstungslevel: 1 Min. Ausrüstungslevel: 100 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Nicht angegeben

Um uniforme usado no dia a dia que aumenta efeitos e mistura o usuário na multidão.
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Pós-conjuração -10%.
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Efetividade de cura +2%.
Cura recebida +1%.
Refino +7 ou mais:
DEF +50.
Torna a armadura indestrutível em batalha.
Efetividade de cura +4% adicional.
Cura recebida +2% adicional.
Refino +8 ou mais:
DEF +100 adicional.
Resistência as raças Humano e Humanoide +7%.
Efetividade de cura +6% adicional.
Cura recebida +3% adicional.
Refino +9 ou mais:
DEF +150 adicional.
Tolerância a Petrificação +50%.
Efetividade de cura +8% adicional.
Cura recebida +4% adicional.
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Conjunto
[Carta Argiope]
Refino +9 ou mais:
Tolerância a Congelamento +100%.
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Tipo: Armadura
DEF: 50 DEFM: 10
Peso: 100
Nível necessário: 100
Classes: Todas

Baju yang dipakai tim medis di peperangan.
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MDEF +10.
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Mengurangi After Cast Delay 10%.
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Recovery rate untuk skill jenis recovery +2%,
Recovery rate dari incoming recover skill +1%.
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Saat level tempa +9 atau lebih,
Def +50,
Recovery rate untuk skill jenis recovery +4%,
Recovery rate dari incoming recover skill +2%.
Armor tidak bisa dihancurkan.
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Saat level tempa +10 atau lebih,
Def +100,
Menambah Serangan fisik ke Demi Human 7%,
Recovery rate untuk skill jenis recovery +6%,
Recovery rate dari incoming recover skill +3%.
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Saat level tempa +11 atau lebih,
Def +150,
Recovery rate dari incoming recover skill +3%.
Resist Stone Curse +50%.
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Saat dipakai dengan Argiope Card dan level tempa +9 keatas,
Pemain tidak bisa beku.
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Jenis : Armor
Def : 50
Berat : 100
Syarat Lv : 100
Job : All Job

Clothing worn by medics working in the battlefields.
Class: Armor
Defense: 50
Property: Neutral
Weight: 100
Required Level: 100
Required Jobs: All Jobs
Mdef + 10
Reduces the cast delay of skills by 10%.
Increases the recovery rate of recovery skills by 2%.
Increases the recovery rate of incoming recovery skills by 1%.
If upgrade level is +7 or higher,
Def + 50
Increases the recovery rate of recovery skills by an additional 4%.
Increases the recovery rate of incoming recovery skills by an additional 2%.
This item is indestructible in battle.
If upgrade level is +8 or higher,
Additional Def + 100
Increases physical damage on Demi-Human race targets by 7%.
Increases the recovery rate of recovery skills by an additional 6%.
Increases the recovery rate of incoming recovery skills by an additional 3%.
If upgrade level is +9 or higher,
Additional Def + 150
Increases the recovery rate of incoming recovery skills by an additional 3%.
Increases resistance to Stone Curse by 50%.
Set Bonus
Argiope Card
Medical Scrubs
If upgrade level is +9 or higher,
Immune to Frozen.

Clothing worn by medics working in the battlefields.
Mdef + 10
Reduces the cast delay of skills by 10%.
Increases the recovery rate of recovery skills by 2%.
Increases the recovery rate of incoming recovery skills by 1%.
If upgrade level is +7 or higher,
Def + 50
Increases the recovery rate of recovery skills by an additional 4%.
Increases the recovery rate of incoming recovery skills by an additional 2%.
This item is indestructible in battle.
If upgrade level is +8 or higher,
Additional Def + 100
Increases physical damage on Demi-Human race targets by 7%.
Increases the recovery rate of recovery skills by an additional 6%.
Increases the recovery rate of incoming recovery skills by an additional 3%.
If upgrade level is +9 or higher,
Additional Def + 150
Increases the recovery rate of incoming recovery skills by an additional 3%.
Increases resistance to Stone Curse by 50%.
Set Bonus
Argiope Card
Medical Scrubs
If upgrade level is +9 or higher,
Immune to Frozen.
Class: Armor
Defense: 50
Property: Neutral
Weight: 100
Required Level: 100
Required Jobs: All Jobs

Alle

Nicht angegeben

Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
Nicht angegeben
.@r = getrefine();
bonus bMdef,10;
bonus bDelayrate,-10;
.@val = 1;
if (.@r >= 7) {
   .@def = 50;
   bonus bUnbreakableArmor,1;
   .@val += 2;
   if (.@r >= 8) {
      .@def += 100;
      .@val += 3;
      bonus2 bSubRace,RC_DemiHuman,7;
      bonus2 bSubRace,RC_Player_Human,7;
      if (.@r >= 9) {
         .@def += 150;
         .@val += 4;
         bonus2 bResEff,Eff_Stone,5000;
      }
   }
   bonus bDef,.@def;
}
bonus bHealPower,2*.@val;
bonus bHealPower2,.@val;
bonus bAddItemHealRate,.@val;
Skriptreferenzen
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
bMdef Gegenstandsbonus
bMdef
Signatur:
bonus bMdef,n;
Beschreibung:
Equipment MDEF + n
bDelayrate Gegenstandsbonus
bDelayrate
Signatur:
bonus bDelayrate,n;
Beschreibung:
Increases skill delay by n%
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bUnbreakableArmor Gegenstandsbonus
bUnbreakableArmor
Signatur:
bonus bUnbreakableArmor;
Beschreibung:
Armor cannot be damaged/broken by any means
bSubRace Gegenstandsbonus
bSubRace
Signatur:
bonus3 bSubRace,r,x,bf;
Beschreibung:
+x% damage reduction against race r with trigger criteria bf
bResEff Gegenstandsbonus
bResEff
Signatur:
bonus2 bResEff,eff,n;
Beschreibung:
Adds a n/100% tolerance to status eff
bDef Gegenstandsbonus
bDef
Signatur:
bonus bDef,n;
Beschreibung:
Equipment DEF + n
bHealPower Gegenstandsbonus
bHealPower
Signatur:
bonus bHealPower,n;
Beschreibung:
Increases heal amount of all heal skills by n%
bHealPower2 Gegenstandsbonus
bHealPower2
Signatur:
bonus bHealPower2,n;
Beschreibung:
Increases heal amount if you are healed by any skills by n%
bAddItemHealRate Gegenstandsbonus
bAddItemHealRate
Signatur:
bonus2 bAddItemHealRate,iid,n;
Beschreibung:
Increases HP recovered by n% for item iid
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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Rüstung 1 Ja Nicht angegeben 1 Details

Nicht angegeben