Medical Scrubs [1] ( Holy_Coat )
| ID 15205 |
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Kaufpreis: 20 zeny | Verkaufspreis: 10 zeny | Gewicht: 100 | Slots: 1 | ||||||||||||||||||||||||||||||||||||
| Typ: Rüstung/Umhang/Schuhe/Kopfbedeckung/Accessoire-Gegenstand. | Untertyp: Nicht angegeben | Geschlecht: Beide | Orte: Rüstung | |||||||||||||||||||||||||||||||||||||
| Angriff: Nicht angegeben | Magie Angriff: Nicht angegeben | Reichweite: Nicht angegeben | Verteidigung: 50 | |||||||||||||||||||||||||||||||||||||
| Waffenlevel: Nicht angegeben | Rüstungslevel: 1 | Min. Ausrüstungslevel: 100 | Max. Ausrüstungslevel: Nicht angegeben | |||||||||||||||||||||||||||||||||||||
| Veredelbar: 1 | Gradierbar: Nicht angegeben | Element: Neutral | Klassen: Nicht angegeben | |||||||||||||||||||||||||||||||||||||
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Um uniforme usado no dia a dia que aumenta efeitos e mistura o usuário na multidão. Baju yang dipakai tim medis di peperangan. Clothing worn by medics working in the battlefields. Clothing worn by medics working in the battlefields. Alle Nicht angegeben
Flaggen
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Verzögerung
Nicht angegeben
.@r = getrefine();
bonus bMdef,10;
bonus bDelayrate,-10;
.@val = 1;
if (.@r >= 7) {
.@def = 50;
bonus bUnbreakableArmor,1;
.@val += 2;
if (.@r >= 8) {
.@def += 100;
.@val += 3;
bonus2 bSubRace,RC_DemiHuman,7;
bonus2 bSubRace,RC_Player_Human,7;
if (.@r >= 9) {
.@def += 150;
.@val += 4;
bonus2 bResEff,Eff_Stone,5000;
}
}
bonus bDef,.@def;
}
bonus bHealPower,2*.@val;
bonus bHealPower2,.@val;
bonus bAddItemHealRate,.@val;
Skriptreferenzen
getrefine
Befehl
getrefine
Signatur:
Beschreibung:
function is called.
This function is intended for use in item scripts.
bMdef
Gegenstandsbonus
bMdef
Signatur:
Beschreibung:
Equipment MDEF + n
bDelayrate
Gegenstandsbonus
bDelayrate
Signatur:
Beschreibung:
Increases skill delay by n%
if
Befehl
if
Signatur:
Beschreibung:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Beispiel:
bUnbreakableArmor
Gegenstandsbonus
bUnbreakableArmor
Signatur:
Beschreibung:
Armor cannot be damaged/broken by any means
bSubRace
Gegenstandsbonus
bSubRace
Signatur:
Beschreibung:
+x% damage reduction against race r with trigger criteria bf
bResEff
Gegenstandsbonus
bResEff
Signatur:
Beschreibung:
Adds a n/100% tolerance to status eff
bDef
Gegenstandsbonus
bDef
Signatur:
Beschreibung:
Equipment DEF + n
bHealPower
Gegenstandsbonus
bHealPower
Signatur:
Beschreibung:
Increases heal amount of all heal skills by n%
bHealPower2
Gegenstandsbonus
bHealPower2
Signatur:
Beschreibung:
Increases heal amount if you are healed by any skills by n%
bAddItemHealRate
Gegenstandsbonus
bAddItemHealRate
Signatur:
Beschreibung:
Increases HP recovered by n% for item iid
Nicht angegeben SkriptreferenzenFür dieses Skript wurden keine dokumentierten Referenzen erkannt. Nicht angegeben SkriptreferenzenFür dieses Skript wurden keine dokumentierten Referenzen erkannt. Nicht angegeben Nicht angegeben Nicht angegeben
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