Item Details

Medical Scrubs [1] ( Holy_Coat )

ID 15205 Medical Scrubs [1]
Medical Scrubs [1] Precio de compra: 20 zeny Precio de venta: 10 zeny Peso: 100 Ranuras: 1
Tipo: Equipamiento. Subtipo: No especificado Género: Ambos Ubicaciones: Armadura
Ataque: No especificado Ataque mágico: No especificado Alcance: No especificado Defensa: 50
Nivel de arma: No especificado Nivel de armadura: 1 Nivel de Equipamiento (Mín.): 100 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: No especificado

Um uniforme usado no dia a dia que aumenta efeitos e mistura o usuário na multidão.
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Pós-conjuração -10%.
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Efetividade de cura +2%.
Cura recebida +1%.
Refino +7 ou mais:
DEF +50.
Torna a armadura indestrutível em batalha.
Efetividade de cura +4% adicional.
Cura recebida +2% adicional.
Refino +8 ou mais:
DEF +100 adicional.
Resistência as raças Humano e Humanoide +7%.
Efetividade de cura +6% adicional.
Cura recebida +3% adicional.
Refino +9 ou mais:
DEF +150 adicional.
Tolerância a Petrificação +50%.
Efetividade de cura +8% adicional.
Cura recebida +4% adicional.
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Conjunto
[Carta Argiope]
Refino +9 ou mais:
Tolerância a Congelamento +100%.
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Tipo: Armadura
DEF: 50 DEFM: 10
Peso: 100
Nível necessário: 100
Classes: Todas

Baju yang dipakai tim medis di peperangan.
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MDEF +10.
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Mengurangi After Cast Delay 10%.
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Recovery rate untuk skill jenis recovery +2%,
Recovery rate dari incoming recover skill +1%.
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Saat level tempa +9 atau lebih,
Def +50,
Recovery rate untuk skill jenis recovery +4%,
Recovery rate dari incoming recover skill +2%.
Armor tidak bisa dihancurkan.
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Saat level tempa +10 atau lebih,
Def +100,
Menambah Serangan fisik ke Demi Human 7%,
Recovery rate untuk skill jenis recovery +6%,
Recovery rate dari incoming recover skill +3%.
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Saat level tempa +11 atau lebih,
Def +150,
Recovery rate dari incoming recover skill +3%.
Resist Stone Curse +50%.
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Saat dipakai dengan Argiope Card dan level tempa +9 keatas,
Pemain tidak bisa beku.
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Jenis : Armor
Def : 50
Berat : 100
Syarat Lv : 100
Job : All Job

Clothing worn by medics working in the battlefields.
Class: Armor
Defense: 50
Property: Neutral
Weight: 100
Required Level: 100
Required Jobs: All Jobs
Mdef + 10
Reduces the cast delay of skills by 10%.
Increases the recovery rate of recovery skills by 2%.
Increases the recovery rate of incoming recovery skills by 1%.
If upgrade level is +7 or higher,
Def + 50
Increases the recovery rate of recovery skills by an additional 4%.
Increases the recovery rate of incoming recovery skills by an additional 2%.
This item is indestructible in battle.
If upgrade level is +8 or higher,
Additional Def + 100
Increases physical damage on Demi-Human race targets by 7%.
Increases the recovery rate of recovery skills by an additional 6%.
Increases the recovery rate of incoming recovery skills by an additional 3%.
If upgrade level is +9 or higher,
Additional Def + 150
Increases the recovery rate of incoming recovery skills by an additional 3%.
Increases resistance to Stone Curse by 50%.
Set Bonus
Argiope Card
Medical Scrubs
If upgrade level is +9 or higher,
Immune to Frozen.

Clothing worn by medics working in the battlefields.
Mdef + 10
Reduces the cast delay of skills by 10%.
Increases the recovery rate of recovery skills by 2%.
Increases the recovery rate of incoming recovery skills by 1%.
If upgrade level is +7 or higher,
Def + 50
Increases the recovery rate of recovery skills by an additional 4%.
Increases the recovery rate of incoming recovery skills by an additional 2%.
This item is indestructible in battle.
If upgrade level is +8 or higher,
Additional Def + 100
Increases physical damage on Demi-Human race targets by 7%.
Increases the recovery rate of recovery skills by an additional 6%.
Increases the recovery rate of incoming recovery skills by an additional 3%.
If upgrade level is +9 or higher,
Additional Def + 150
Increases the recovery rate of incoming recovery skills by an additional 3%.
Increases resistance to Stone Curse by 50%.
Set Bonus
Argiope Card
Medical Scrubs
If upgrade level is +9 or higher,
Immune to Frozen.
Class: Armor
Defense: 50
Property: Neutral
Weight: 100
Required Level: 100
Required Jobs: All Jobs

Todo

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
.@r = getrefine();
bonus bMdef,10;
bonus bDelayrate,-10;
.@val = 1;
if (.@r >= 7) {
   .@def = 50;
   bonus bUnbreakableArmor,1;
   .@val += 2;
   if (.@r >= 8) {
      .@def += 100;
      .@val += 3;
      bonus2 bSubRace,RC_DemiHuman,7;
      bonus2 bSubRace,RC_Player_Human,7;
      if (.@r >= 9) {
         .@def += 150;
         .@val += 4;
         bonus2 bResEff,Eff_Stone,5000;
      }
   }
   bonus bDef,.@def;
}
bonus bHealPower,2*.@val;
bonus bHealPower2,.@val;
bonus bAddItemHealRate,.@val;
Referencias del Script
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bMdef Bono de Ítem
bMdef
Firma:
bonus bMdef,n;
Descripción:
Equipment MDEF + n
bDelayrate Bono de Ítem
bDelayrate
Firma:
bonus bDelayrate,n;
Descripción:
Increases skill delay by n%
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bUnbreakableArmor Bono de Ítem
bUnbreakableArmor
Firma:
bonus bUnbreakableArmor;
Descripción:
Armor cannot be damaged/broken by any means
bSubRace Bono de Ítem
bSubRace
Firma:
bonus3 bSubRace,r,x,bf;
Descripción:
+x% damage reduction against race r with trigger criteria bf
bResEff Bono de Ítem
bResEff
Firma:
bonus2 bResEff,eff,n;
Descripción:
Adds a n/100% tolerance to status eff
bDef Bono de Ítem
bDef
Firma:
bonus bDef,n;
Descripción:
Equipment DEF + n
bHealPower Bono de Ítem
bHealPower
Firma:
bonus bHealPower,n;
Descripción:
Increases heal amount of all heal skills by n%
bHealPower2 Bono de Ítem
bHealPower2
Firma:
bonus bHealPower2,n;
Descripción:
Increases heal amount if you are healed by any skills by n%
bAddItemHealRate Bono de Ítem
bAddItemHealRate
Firma:
bonus2 bAddItemHealRate,iid,n;
Descripción:
Increases HP recovered by n% for item iid
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado

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No especificado

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No especificado

Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Armadura 1 No especificado 1 Detalles

No especificado