Item-Kombinationen Alle auflisten

Item-Kombinationen

ID Kombinationsgröße Kombinationsgegenstände Kombinationseffekt Aktionen
1317 2 bonus bAspdRate,10; .@eq = getequiprefinerycnt(EQI_GARMENT); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= ... Details
1322 2 .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_HEAD_TOP); bonus bLongAtkRate,5; if (.@wea... Details
1323 2 .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_SHOES); bonus bAtkRate,10; if (.@weapon >=... Details
1324 2 bonus bFixedCastrate,-10; Details
1325 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r >= 6) { bonus bDelayrate,-5; bonus bAspdRate,5; bonus2 bAddClass,Cla... Details
1326 2 .@atk = 40; .@aspd = 3; .@dmg = 2; .@agi = readparam(bAgi); if (.@agi > 107) { .@atk += 60; .@aspd += 5; .@dmg += 2; ... Details
1327 2 bonus2 bSkillVariableCast,"CR_GRANDCROSS",-2000; bonus2 bSkillAtk,"LG_RAYOFGENESIS",BaseLevel/30; bonus2 bSkillUseSP,... Details
1328 2 bonus bLongAtkRate,getskilllv("LG_CANNONSPEAR")*2; bonus bLongAtkRate,getskilllv("LG_OVERBRAND")*2; bonus2 bSkillAtk,... Details
1329 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bFixedCast,-300; if (.@r > 0) { bonus bMatk,(10*.@r); if (.@r >= 7) { ... Details
1330 2 bonus bLongAtkRate,3+(getequiprefinerycnt(EQI_HAND_R) > 6 ? 5:0); Details
1331 2 bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddRace,RC_Player_Human,10; Details
1332 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",(5*.@r); Details
1333 2 bonus bMaxSPrate,5; if (BaseLevel >= 20) { bonus bInt,(BaseLevel/20); } Details
1334 2 bonus bMaxHPrate,5; if (BaseLevel >= 20) { bonus bStr,(BaseLevel/20); } Details
1335 2 bonus bAspdRate,5; if (BaseLevel >= 20) { bonus bAgi,(BaseLevel/20); } Details
1336 2 bonus bVariableCastrate,-5; if (BaseLevel >= 20) { bonus bDex,(BaseLevel/20); } Details
1337 2 bonus2 bSkillAtk,"HT_BLITZBEAT",100; Details
1339 2 bonus2 bSkillAtk,"SN_FALCONASSAULT",50; Details
1341 2 bonus bMdef,5; bonus bDef,50; bonus bAspdRate,5; bonus bVit,5; bonus2 bSubRace,RC_Player_Human,3; if (readparam(bVit)... Details
1342 2 .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSPGainRace,RC_Fish,10; bonus3 bAddMonsterDropItem,544,RC_Fish,(5+.@r)... Details