Item Details

Vanargandr Helm [1] ( Vanargand_Helm )

ID 18652 Vanargandr Helm [1]
Vanargandr Helm [1] Kaufpreis: 20 zeny Verkaufspreis: 10 zeny Gewicht: 150 Slots: 1
Typ: Rüstung/Umhang/Schuhe/Kopfbedeckung/Accessoire-Gegenstand. Untertyp: Nicht angegeben Geschlecht: Beide Orte: Oberes Kopfbedeckung
Angriff: Nicht angegeben Magie Angriff: Nicht angegeben Reichweite: Nicht angegeben Verteidigung: 10
Waffenlevel: Nicht angegeben Rüstungslevel: 1 Min. Ausrüstungslevel: 80 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Nicht angegeben

Um elmo feito para simbolizar o lobo Fenrir, também conhecido pelo nome de Vanargandr. Dizem que ele é feito do mesmo metal das correntes que prendem Fenrir, feitas para evitar dano físico enquanto houver uma fonte mágica da qual elas possam sugar energia. Apesar da importância épica, o elmo acabou ficando popular porque muitos aventureiros acham suas orelhinhas bonitinhas.
1% de chance de converter 1% do dano físico causado em HP.
1% de chance de converter 1% do dano físico causado em SP.
Nos refinos +5 e 6:
1% de chance de converter 3% do dano físico causado em HP.
1% de chance de converter 1% do dano físico causado em SP.
No refino +7:
3% de chance de converter 5% do dano físico causado em HP.
1% de chance de converter 2% do dano físico causado em SP.
No refino +8:
5% de chance de converter 5% do dano físico causado em HP.
1% de chance de converter 2% do dano físico causado em SP.
Refino +9 em diante:
6% de chance de converter 8% do dano físico causado em HP.
2% de chance de converter 4% do dano físico causado em SP.
Tipo: Equip. para Cabeça
Equipa em: Topo
DEF: 10 DEFM: 0
Peso: 150
Nível necessário: 80
Classes: Todas

Bentuknya terlihat seperti Fenrir. Vanargandr adalah nama lain untuk Fenrir
Mdef + 5.
Tingkat refine dibawah Lv 4, Mendapatkan 1% HP dan 1% SP dari kerusakan yang ditimbulkan pada musuh dengan kemungkinan tertentu
Tingkat refine Lv 5, Memulihkan 3% HP dan 1% SP dari kerusakan yang ditimbulkan pada musuh dengan kemungkinan tertentu
Tingkat refine Lv 7, Memulihkan 5% HP dan 2% Sp dari kerusakan yang ditimbulkan pada musuh dengan kemungkinan tertentu
Tingkat refine Lv 8, Memulihkan 5% HP dan 2% SP dari kerusakan yang ditimbulkan pada musuh dengan kemungkinan tertentu
Tingkat refine Lv 9, Memulihkan 8% HP dan 4% SP dari kerusakan yang ditimbulkan pada musuh dengan kemungkinan tertentu
Jenis : Pelindung kepala Def : 10
Dipakai di : Atas Berat : 150
Level yang dibutuhkan : 80
Untuk profesi : semua profesi

Vanargand is a another name of Fenrir: the God Biter, which inspired the design of this helmet.
Class: Headgear
Position: Upper
Defense: 10
Weight: 150
Requires Level: 80
Usable By: All Jobs
If upgrade level is +4 or less, adds a chance of restoring 1% of damage as HP/SP when performing a physical attack.
If upgrade level is +5 or higher, adds a chance of restoring additional 2% of damage as HP when performing a physical attack.
If upgrade level is +7 or higher, adds an additional chance of restoring additional 2% of damage as HP and additional 1% of damage as SP when performing a physical attack.
If upgrade level is +8 or higher, adds an additional chance of restoring additional X% of damage as HP and X% of damage as SP when performing a physical attack.
If upgrade level is +9 or higher, adds an additional chance of restoring additional 3% of damage as HP and additional 2% of damage as SP when performing a physical attack.

Set Malus
Evil Dragon Armor [1]
Vanargand Helm [1]
Disables the following effect of Vanargand Helm [1],
Restoring damage as HP/SP when performing a physical attack.

Set Bonus
Fenrir Chain [1]
Vanargand Helm [1]
If Vanargand Helm [1] upgrade level is +6 or higher,
ATK + 5%
Aspd + 5%
Reduces the global delay of skills by 5%.
Bypass 25% of hard defense of all race targets when performing a physical attack.
If Vanargand Helm [1] upgrade level is +8 or higher,
Additional ATK + 5%.
Additional Aspd + 10%.
Reduces the global delay of skills by an additional 10%.
Bypass an additional 25% of hard defense of all race targets when performing a physical attack.

Vanargand is one of the names of Fenrir, the Horrid Wolf, the All-Devourer. This helmet was created in his honor.

A chance of restoring 1% of damage as HP/SP when performing a physical attack.
[If upgrade level is +5 or higher]
Adds a chance of restoring additional 2% of damage as HP when performing a physical attack.
[If upgrade level is +7 or higher]
Adds an additional chance of restoring additional 2% of damage as HP and additional 1% of damage as SP when performing a physical attack.
[If upgrade level is +8 or higher]
Adds an additional chance of restoring HP and SP when performing a physical attack.
[If upgrade level is +9 or higher]
Adds an additional chance of restoring additional 3% of damage as HP and additional 2% of damage as SP when performing a physical attack.

Jobs: Headgear
Defense: 10
Location: Upper
Weight: 150
Required Level: 80
Jobs: All

Alle

Nicht angegeben

Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
Nicht angegeben
.@r = getrefine();
if (.@r >= 9 ) {
   bonus2 bHPDrainRate,60,8;
   bonus2 bSPDrainRate,20,4;
} else if (.@r >= 8 ) {
   bonus2 bHPDrainRate,50,5;
   bonus2 bSPDrainRate,10,2;
} else if (.@r >= 7 ) {
   bonus2 bHPDrainRate,30,5;
   bonus2 bSPDrainRate,10,2;
} else if (.@r >= 5 ) {
   bonus2 bHPDrainRate,10,3;
   bonus2 bSPDrainRate,10,1;
}
else {
   bonus2 bHPDrainRate,10,1;
   bonus2 bSPDrainRate,10,1;
}
Skriptreferenzen
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bHPDrainRate Gegenstandsbonus
bHPDrainRate
Signatur:
bonus2 bHPDrainRate,x,n;
Beschreibung:
Adds a x/10% chance to drain n% HP from inflicted damage when attacking
bSPDrainRate Gegenstandsbonus
bSPDrainRate
Signatur:
bonus2 bSPDrainRate,x,n;
Beschreibung:
Adds a x/10% chance to drain n% SP from inflicted damage when attacking
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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Rüstung 1 Ja Nicht angegeben 1 Details

Nicht angegeben