Poison Bottle ( Poison_Bottle_B )
| ID 22549 |
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Kaufpreis: zeny | Verkaufspreis: 0 zeny | Gewicht: 10 | Slots: Nicht angegeben | ||||||||||||||||||||||||||||||||||||||||||||
| Typ: Verwendbarer Gegenstand. | Untertyp: Nicht angegeben | Geschlecht: Beide | Orte: Nicht angegeben | |||||||||||||||||||||||||||||||||||||||||||||
| Angriff: Nicht angegeben | Magie Angriff: Nicht angegeben | Reichweite: Nicht angegeben | Verteidigung: Nicht angegeben | |||||||||||||||||||||||||||||||||||||||||||||
| Waffenlevel: Nicht angegeben | Rüstungslevel: Nicht angegeben | Min. Ausrüstungslevel: Nicht angegeben | Max. Ausrüstungslevel: Nicht angegeben | |||||||||||||||||||||||||||||||||||||||||||||
| Veredelbar: Nicht angegeben | Gradierbar: Nicht angegeben | Element: Neutral | Klassen: Nicht angegeben | |||||||||||||||||||||||||||||||||||||||||||||
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Não pode ser negociado. A skeleton-shaped bottle that contains deadly poison. A skeleton-shaped bottle that contains deadly poison. Alle
Flaggen
Stapelung
Nicht angegeben
Verwendung
Handel
Verzögerung
Nicht angegeben
if ((eaclass()&EAJ_ASSASSIN_CROSS)==EAJ_ASSASSIN_CROSS || (eaclass()&EAJ_THIRDMASK)==EAJ_GUILLOTINE_CROSS) {
sc_start SC_DPOISON,60000,0;
sc_start SC_ASPDPOTION3,60000,9;
}
else
percentheal -100,-100;
Skriptreferenzen
if
Befehl
if
Signatur:
Beschreibung:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Beispiel:
eaclass
Befehl
eaclass
Signatur:
Beschreibung:
This commands returns the "eA job-number" corresponding to the given class, and
uses the invoking player's class if none is given. The eA job-number is also a
class number system, but it's one that comes with constants which make it easy
to convert among classes. The command will return -1 if you pass it a job number
which doesn't have an eA job-number equivalent.
Beispiel:
percentheal
Befehl
percentheal
Signatur:
Beschreibung:
This command will heal the invoking character. It heals the character, but not
by a set value - it adds percent of their maximum HP/SP.
you have maximum. Like 'heal', this will not call up any animations or effects.
Beispiel:
Nicht angegeben SkriptreferenzenFür dieses Skript wurden keine dokumentierten Referenzen erkannt. Nicht angegeben SkriptreferenzenFür dieses Skript wurden keine dokumentierten Referenzen erkannt. Nicht angegeben Nicht angegeben Nicht angegeben Nicht angegeben Nicht angegeben Nicht angegeben Nicht angegeben Nicht angegeben |
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