Item Details

Fallen Monk Rosary [1] ( Fallen_Monk_Rosary )

ID 28386 Fallen Monk Rosary [1]
Fallen Monk Rosary [1] Kaufpreis: zeny Verkaufspreis: 0 zeny Gewicht: 10 Slots: 1
Typ: Rüstung/Umhang/Schuhe/Kopfbedeckung/Accessoire-Gegenstand. Untertyp: Nicht angegeben Geschlecht: Beide Orte: Rechtes Accessoire + Linkes Accessoire
Angriff: Nicht angegeben Magie Angriff: Nicht angegeben Reichweite: Nicht angegeben Verteidigung: Nicht angegeben
Waffenlevel: Nicht angegeben Rüstungslevel: 1 Min. Ausrüstungslevel: 20 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: Nicht angegeben Gradierbar: Nicht angegeben Element: Neutral Klassen: Nicht angegeben

Esse rosário contem toda a fúria de Daniel Hand, conhecido como o Shura Punho de Aço, após ele ter abandonado os portões de Kunlun. Dizem que alguns lutadores podem canalizar o poder do Punho de Aço pra tornarem seus golpes mais rápidos e poderosos.
CRIT +5.
Velocidade de ataque +5%.
Custo de SP de [Zen] -5.
A cada 15 níveis de base:
Dano de [Punho do Dragão] +2%.
A cada 20 níveis de base:
Dano de [Pancada Corporal] +2%.
A cada 30 níveis de base:
Dano de [Soco Furacão] +2%.
Tipo: Acessório
DEF: 0 DEFM: 0
Peso: 10
Nível necessário: 20
Classes: Todas

ASPD +5%, CRI +5.
Konsumsi SP Zen berkurang -5.
Setiap 15 Base level, Damage Dragon Combo Skill +2%
Setiap 20 Base level, Knuckle Arrow Skill +2%
Setiap 30 Base level, Sky Net Blow Skill +2%
Class : Accessory Defense : 0
Berat : 10
Required Lv. : 20
Equip : All class

The beads of the rosary turned black during the endless fight with a monstrous monkey.
Class: Accessory
Weight: 10
Requires Level: 20
Usable By: All Jobs
Crit + 5
Aspd + 5%

Reduces the SP cost of Zen by 5.
Increases the damage of Dragon Combo by 2% for every 15 base levels.
Increases the damage of Knuckle Arrow by 2% for every 20 base levels.
Increases the damage of Sky Blow by 2% for every 30 base levels.

The beads of the rosary turned black during the endless fight with a monstrous monkey.
Crit + 5
Aspd + 5%

Reduces the SP cost of Zen by 5.
Increases the damage of Dragon Combo by 2% for every 15 base levels.
Increases the damage of Knuckle Arrow by 2% for every 20 base levels.
Increases the damage of Sky Blow by 2% for every 30 base levels.
Class: Accessory
Weight: 10
Requires Level: 20
Usable By: All Jobs

Alle

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Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
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Verwendung
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Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
Nicht angegeben
bonus bAspdRate,5;
bonus bCritical,5;
bonus2 bSkillUseSP,"CH_SOULCOLLECT",-5;
if (BaseLevel > 14)
   bonus2 bSkillAtk,"SR_DRAGONCOMBO",BaseLevel/15;
if (BaseLevel > 19)
   bonus2 bSkillAtk,"SR_KNUCKLEARROW",BaseLevel/20;
if (BaseLevel > 29)
   bonus2 bSkillAtk,"SR_SKYNETBLOW",BaseLevel/30;
Skriptreferenzen
bAspdRate Gegenstandsbonus
bAspdRate
Signatur:
bonus bAspdRate,n;
Beschreibung:
Attack speed + n%
bCritical Gegenstandsbonus
bCritical
Signatur:
bonus bCritical,n;
Beschreibung:
Critical + n
bSkillUseSP Gegenstandsbonus
bSkillUseSP
Signatur:
bonus2 bSkillUseSP,sk,n;
Beschreibung:
Decreases SP consumption of skill sk by n
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSkillAtk Gegenstandsbonus
bSkillAtk
Signatur:
bonus2 bSkillAtk,sk,n;
Beschreibung:
Increases damage of skill sk by n%
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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Rüstung 1 Nein Nicht angegeben 1 Details

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