Item Details

Fallen Monk Rosary [1] ( Fallen_Monk_Rosary )

ID 28386 Fallen Monk Rosary [1]
Fallen Monk Rosary [1] Precio de compra: zeny Precio de venta: 0 zeny Peso: 10 Ranuras: 1
Tipo: Equipamiento. Subtipo: No especificado Género: Ambos Ubicaciones: Accesorio_Derecho + Accesorio_Izquierdo
Ataque: No especificado Ataque mágico: No especificado Alcance: No especificado Defensa: No especificado
Nivel de arma: No especificado Nivel de armadura: 1 Nivel de Equipamiento (Mín.): 20 Nivel de Equipamiento (Máx.): No especificado
Refinable: No especificado Graduable: No especificado Elemento: Neutral Clases: No especificado

Esse rosário contem toda a fúria de Daniel Hand, conhecido como o Shura Punho de Aço, após ele ter abandonado os portões de Kunlun. Dizem que alguns lutadores podem canalizar o poder do Punho de Aço pra tornarem seus golpes mais rápidos e poderosos.
CRIT +5.
Velocidade de ataque +5%.
Custo de SP de [Zen] -5.
A cada 15 níveis de base:
Dano de [Punho do Dragão] +2%.
A cada 20 níveis de base:
Dano de [Pancada Corporal] +2%.
A cada 30 níveis de base:
Dano de [Soco Furacão] +2%.
Tipo: Acessório
DEF: 0 DEFM: 0
Peso: 10
Nível necessário: 20
Classes: Todas

ASPD +5%, CRI +5.
Konsumsi SP Zen berkurang -5.
Setiap 15 Base level, Damage Dragon Combo Skill +2%
Setiap 20 Base level, Knuckle Arrow Skill +2%
Setiap 30 Base level, Sky Net Blow Skill +2%
Class : Accessory Defense : 0
Berat : 10
Required Lv. : 20
Equip : All class

The beads of the rosary turned black during the endless fight with a monstrous monkey.
Class: Accessory
Weight: 10
Requires Level: 20
Usable By: All Jobs
Crit + 5
Aspd + 5%

Reduces the SP cost of Zen by 5.
Increases the damage of Dragon Combo by 2% for every 15 base levels.
Increases the damage of Knuckle Arrow by 2% for every 20 base levels.
Increases the damage of Sky Blow by 2% for every 30 base levels.

The beads of the rosary turned black during the endless fight with a monstrous monkey.
Crit + 5
Aspd + 5%

Reduces the SP cost of Zen by 5.
Increases the damage of Dragon Combo by 2% for every 15 base levels.
Increases the damage of Knuckle Arrow by 2% for every 20 base levels.
Increases the damage of Sky Blow by 2% for every 30 base levels.
Class: Accessory
Weight: 10
Requires Level: 20
Usable By: All Jobs

Todo

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
bonus bAspdRate,5;
bonus bCritical,5;
bonus2 bSkillUseSP,"CH_SOULCOLLECT",-5;
if (BaseLevel > 14)
   bonus2 bSkillAtk,"SR_DRAGONCOMBO",BaseLevel/15;
if (BaseLevel > 19)
   bonus2 bSkillAtk,"SR_KNUCKLEARROW",BaseLevel/20;
if (BaseLevel > 29)
   bonus2 bSkillAtk,"SR_SKYNETBLOW",BaseLevel/30;
Referencias del Script
bAspdRate Bono de Ítem
bAspdRate
Firma:
bonus bAspdRate,n;
Descripción:
Attack speed + n%
bCritical Bono de Ítem
bCritical
Firma:
bonus bCritical,n;
Descripción:
Critical + n
bSkillUseSP Bono de Ítem
bSkillUseSP
Firma:
bonus2 bSkillUseSP,sk,n;
Descripción:
Decreases SP consumption of skill sk by n
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSkillAtk Bono de Ítem
bSkillAtk
Firma:
bonus2 bSkillAtk,sk,n;
Descripción:
Increases damage of skill sk by n%
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

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Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Armadura 1 No No especificado 1 Detalles

No especificado