Item Details

Mad Bunny [1] ( Mad_Bunny_K_ )

ID 28902 Mad Bunny [1]
Mad Bunny [1] Kaufpreis: 20 zeny Verkaufspreis: 10 zeny Gewicht: 10 Slots: 1
Typ: Rüstung/Umhang/Schuhe/Kopfbedeckung/Accessoire-Gegenstand. Untertyp: Nicht angegeben Geschlecht: Beide Orte: Schild
Angriff: Nicht angegeben Magie Angriff: Nicht angegeben Reichweite: Nicht angegeben Verteidigung: Nicht angegeben
Waffenlevel: Nicht angegeben Rüstungslevel: 1 Min. Ausrüstungslevel: 1 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Nicht angegeben

O macabro coelhinho de Piamette que serve como escudo de mentirinha até para os mais iniciantes. A aparência meio esquisita e remendada mostra que a própria Piamette o confeccionou; mas ela colocou tanto enchimento que ele ficou enorme, quase do tamanho dela. E se as manchas vermelhas são sangue ou não, é melhor nem saber.
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Dano mágico +5%.
Dano físico contra todas as raças +5%.
Reflete 10% dos danos físicos recebidos.
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Ao receber danos mágicos:
10% de chance de autoconjurar [Reflexão Mágica] nv.8.
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Refino +7 ou mais:
ATQ e ATQM +5.
Refino +9 ou mais:
ATQ e ATQM +15 adicional.
Refino +12 ou mais:
CRIT +10.
A conjuração não pode ser interrompida.
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Tipo: Escudo
DEF: 0 DEFM: 0
Peso: 10
Nível necessário: 1
Classes: Todas

Sebuah boneka yang digunakan Piamette untuk menyerang dan bertahan?
Boneka ini nampak sangat nyata dan seperti hidup !
ATK +5%, MATK +5%.
Mengembalikan 10% dari serangan fisik jarak dekat.
10% chance untuk mengembalikan serangan magic. Reflect serangan magic selama 2 detik dengan kemungkinan sebesar 60%.
Jika ditempa sampai +7, meningkatkan ATK +5, MATK +5.
Jika ditempa sampai +9, meningkatkan ATK +15, MATK +15.
Jika ditempa sampai +12, skill casting tidak bisa digagalkan dan CRI +10.
Class : Shield DEF : 0
Berat : 10
Required Level : 1
Jobs : All Jobs

A rag doll that Piamette uses for both offense and defense. It looks so real and alive!
_
Type: Equipment
Class: Shield
Defense: 0
Weight: 10
Required Level: 1
Required Jobs: All Jobs
_
ATK + 5%
MATK + 5%
Reflects 10% of the received short-ranged damage back to the attacker.
Adds a 10% chance of casting Level 8 Magic Mirror on the user when receiving a magical attack that lasts for 2 seconds.
If upgrade level is +7 or higher,
ATK + 5
MATK + 5
If upgrade level is +9 or higher,
Additional ATK + 15
Additional MATK + 15
If upgrade level is +12 or higher,
Crit + 10
The users casting cannot be interrupted outside of WoE.

A rag doll that Piamette uses to defend herself and attack enemies.
It looks so creepy!
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ATK +5%, MATK +5%
Reflection of received short-ranged physical damage +10%.
After a successful enemy MATK with a 10% chance reflecting magic for 2 seconds with a 60% chance.

[If refined to +7 or higher]
ATK +5, MATK +5.

[If refined to +9 or higher]
ATK +15 additionally, MATK +15 additionally.

[If refined to +12 or higher]
Casting cannot be canceled, Critical Rate +10.

[When equipped with Piamette Hood]
Grants the power of 'Piamette'
with a certain chance when dealing physical or magical damage.
When in 'Piamette' form, you lose 50 HP per second.
The higher the refine rate of Piamette Hood, the more likely is the transformation into the 'Piamette' form.
The higher the refine rate of Cursed Mad Bunny, the longer the 'Piamette' form lasts.
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Class: Shield
Defense: 0
Weight: 10
Required Level: 1
Jobs: All

Alle

Nicht angegeben

Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
Nicht angegeben
bonus bAtkRate,5;
bonus bMatkRate,5;
bonus bShortWeaponDamageReturn,10;
bonus5 bAutoSpellWhenHit,"NPC_MAGICMIRROR",8,100,BF_MAGIC,0;
.@r = getrefine();
if (.@r>=7) {
   bonus bBaseAtk,5;
   bonus bMatk,5;
}
if (.@r>=9) {
   bonus bBaseAtk,15;
   bonus bMatk,15;
}
if (.@r>=12) {
   bonus bCritical,10;
   bonus bNoCastCancel;
}
Skriptreferenzen
bAtkRate Gegenstandsbonus
bAtkRate
Signatur:
bonus bAtkRate,n;
Beschreibung:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bMatkRate Gegenstandsbonus
bMatkRate
Signatur:
bonus bMatkRate,n;
Beschreibung:
Magical attack power + n%
bShortWeaponDamageReturn Gegenstandsbonus
bShortWeaponDamageReturn
Signatur:
bonus bShortWeaponDamageReturn,n;
Beschreibung:
Reflects n% of received melee damage back to the enemy that caused it
bonus5 Befehl
bonus5
Signatur:
bonus5 <bonus type>,<val1>,<val2>,<val3>,<val4>,<val5>;
Beschreibung:
These commands are meant to be used in item scripts. They will probably work outside item scripts, but the bonus will not persist for long. They, as expected, refer only to an invoking character. kind in ''.
bAutoSpellWhenHit Gegenstandsbonus
bAutoSpellWhenHit
Signatur:
bonus5 bAutoSpellWhenHit,sk,y,n,bf,i;
Beschreibung:
Adds a n/10% chance to cast skill sk of level y when being hit by a direct attack with trigger criteria bf
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bBaseAtk Gegenstandsbonus
bBaseAtk
Signatur:
bonus bBaseAtk,n;
Beschreibung:
Basic attack power + n
bMatk Gegenstandsbonus
bMatk
Signatur:
bonus bMatk,n;
Beschreibung:
Magical attack power + n
bCritical Gegenstandsbonus
bCritical
Signatur:
bonus bCritical,n;
Beschreibung:
Critical + n
bNoCastCancel Gegenstandsbonus
bNoCastCancel
Signatur:
bonus bNoCastCancel;
Beschreibung:
Prevents casting from being interrupted when hit (does not work in GvG)
Nicht angegeben
Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

Nicht angegeben
Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

Nicht angegeben

Nicht angegeben

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# Zielitems Rollen Slots Details
#15 1 Item-Verzauberung 1 Details
ID Auslöser-Item Basisitems Materialien Rollen Details
#7 Armor Modification Box (Lower) 23 57 rodatabase.base_item Details
#8 Armor Modification Box (Middle) 23 57 rodatabase.base_item Details
Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Rüstung 1 Ja Nicht angegeben 1 Details

Nicht angegeben